Author Topic: lycanthopy in roguelikes  (Read 10230 times)

jofadda

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lycanthopy in roguelikes
« on: September 28, 2011, 03:40:47 AM »
im going to try and compile a list of roguelikes where lycanthropy(werewolf disease)
occurs, and im also going to comment on it if i have played a werewolf in that game
nethack/nethack variants(very rare in my experience,possible start race for SLASH'EM, lycanthropy is a MAJOR drawback with no benifits worth mentioning)
iter van ad necem(not too rare, not annoyingly common, well balanced)
ragnarock/valhalla(ive had the "lycanthropy" intristic, didnt seem to do anything, anyone able to shed some light there)
anyone got anything else?

Z

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Re: lycanthopy in roguelikes
« Reply #1 on: September 28, 2011, 07:17:16 AM »
IME lycanthropy indeed did not seem to do anything in the older version (Valhalla), but this has been fixed in the newer one (Ragnarok). I think it randomly temporarily turns you into a powerful uncontrollable raging werewolf. But I have not played Ragnarok that much and I had this effect only once, I think.

jofadda

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Re: lycanthopy in roguelikes
« Reply #2 on: September 28, 2011, 08:24:27 AM »
well thats odd, cause i have the version called ragnarok, and the one character i got to contract lycanthropy, didnt have stat buffs, and didnt change appearance, or anything, after wandering around for 500-1000 turns, still nuthin

Psiweapon

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Re: lycanthopy in roguelikes
« Reply #3 on: September 28, 2011, 07:04:44 PM »
Being a werewolf in IVAN sure kicks some ass :)
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

Vanguard

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Re: lycanthopy in roguelikes
« Reply #4 on: September 30, 2011, 03:53:48 AM »
I've had dudes get lycanthropy in Ragnarok.

What happens is, every so often you change and lose control of your guy and watch as he goes on a violent rampage.  It doesn't happen that often, but it's also pretty dangerous since your character is under AI control.

I don't know anything about which versions do/don't have it though.

UltimaRatioRegum

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Re: lycanthopy in roguelikes
« Reply #5 on: October 03, 2011, 11:42:46 PM »
Being a werewolf in IVAN sure kicks some ass :)

This is very true. Otherwise, it's generally just a massive pain in the ass.

Lord Blade

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Re: lycanthopy in roguelikes
« Reply #6 on: January 27, 2012, 07:27:54 PM »
I think the best way to implement it, would be to give you partial control of it.

Most of the time you can change between forms, from human to wolf (or whatever animal form), and possibly the "beast" form, where you're humanoid but monstrous.

Being in wolf form would change your stats and lose you gear benefits.
Beast form would basically be nice buffs, but a chance of "losing control" as blood rage might take over. Which could lead to you killing minions or NPC's.

A full moon makes you turn to a beast and be put under AI control. Where you're basically a ravening beast for the duration. Very dangerous.

That way you have some bonuses at your disposal, but you have to weigh it against the penalties. You would have to decide if it fits your play style or if it should be cured.

Makes it more of a strategy instead of just being some negative effect or pure buff.