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Programming / Re: NLarn - a Larn remake
« on: October 05, 2009, 09:36:25 AM »
Another week is gone, and fortunately I've been able to make some progress:
Proper time management seems to be so complicated that saving and loading the game looked easy compared to it. So I started with that and hope to it this week. If I manage to do so I will put out another release this weekend.
- made the LoD deadly
- improved town further: (see attached image)
- added mountain tile type
- changed dirt symbol
- changed the elevator to match the dungeon entrance
- cleaned up spellcasting:
- book get used up by reading
- spell power is increased according to spell knowledge level
- spell description can be viewed.
- it is now possible to examine a remote position
- containers can be used (taking things out and putting things in is possible
- ...and of course: fixed some nasty bugs
Proper time management seems to be so complicated that saving and loading the game looked easy compared to it. So I started with that and hope to it this week. If I manage to do so I will put out another release this weekend.