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Topics - jaydg

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Traditional Roguelikes (Turn Based) / NLarn release: now 0.7.6
« on: September 08, 2018, 10:32:50 PM »
Hi all,

its alive! Alive!

Finally I found the motivation to continue work on the game and even managed to collect enough changes to prepare a release.
You can find the list of changes here: https://nlarn.github.io/news/2018/09/08/release-0.7.3 and grab it from there: http://sourceforge.net/projects/nlarn/files/nlarn/0.7.3/

By the way, the code is now on GitHub, feel free to star it, fork it, enhance it!

Cheers,

Joachim

2
Dear gentlefolks of the temple,

I'd like to introduce to you a new release of NLarn!

The number of the beast is 0.7.2 and it brings not only some enhancements, but also some (quite important) bug fixes. The list of changes will reveal more of the gory details.
You can grab it from the usual download site.

The new feature, which cost me quite some nerve, is an installer for Mac OS X. To ensure NLarn doesn't feel too alien on a Mac I use SDL PDCurses instead of ncurses. If and how it works on any computer that is not the one I built it with would by quite interesting. I'm pretty sure it won't work on older Macs as it is a 64-bit program with 64-bit dynamic libraries. Please post your experience with it here!

Have fun!

--jaydg

3
Traditional Roguelikes (Turn Based) / NLarn 0.7.1 is here!
« on: May 27, 2012, 02:05:42 PM »
Dear fellow roguelike developers and players,

it is my pleasure to announce to you a new version of my time-leaking project NLarn. This release concentrates on bug-fixes and balancing, but also includes some nice (at least in my opinion) additions.

Please have a look at the list of changes and grab a copy while there are some left.

Looking forward to your feedback!

-jaydg

4
Traditional Roguelikes (Turn Based) / NLarn 0.7 released
« on: November 05, 2011, 07:57:08 AM »
Hello everybody,

after more than a year finally a new release for NLarn is available.

Things added in this version include
  • ranged weapons and throwing of potions with improved and partially automatic targeting
  • secondary weapons and weapon swapping
  • a monastery in the town that heals and cures
  • searching for traps and traps on containers
  • coloured messages and help text

The full changelog shows what has been improved and fixed.
The game is available for downloading from Sourceforge for Windows and Linux.

Thank you, Ido, for bringing this dear project back to my attention  :D

--jaydg

5
Traditional Roguelikes (Turn Based) / NLarn 0.6.1 released
« on: October 22, 2010, 06:22:10 PM »
Hello everybody,

Finally a bug fix release for NLarn is available. This version fixes all know crashes and most of the annoyances which were present in the AARP release 0.6. The full changelog shows what has been fixed and improved. The game is available for downloading from Sourceforge for Windows, Linux and of course as source for everyone who would like to have a peep.

Many thanks to all the kind people who have commented on the last version! We hope you'll enjoy this game and as always love to hear from you!

Cheers,

jaydg

6
Traditional Roguelikes (Turn Based) / ARRP: NLarn 0.6 released
« on: September 19, 2010, 09:49:30 AM »
Hallo everybody,

we am happy to participate in this year's ARRP and announce a new release of NLarn!
This time it's a major release which adds tons of improvements.

Some of the highlights include:

  • Monsters are more interesting and better differentiated.
  • Added rivers and lakes.
  • Added an autotravel command ('T' and 'C').
  • Automated saving points allow continuing games after crashes.
  • Melee combat has been overhauled and works much better now.
  • Character stats have a greater impact on the game.
  • Nerf some of the more powerful spells.
  • Generally, blessed items are more useful than uncursed ones.
  • New items: amulet of reflection, potions of power, recovery,levitation.
  • Shake up monster generation by including "out-of-depth" monsters.
  • Altar prayer is more useful if you donate enough money.
  • Get rid of fortune cookies in favour of talkative town people.
  • Various interface improvements.
  • Squashed a couple of bugs.

Have a look at the list of changes and download it now!

We hope you enjoy the game and

-jaydg

7
Traditional Roguelikes (Turn Based) / NLarn 0.5.4 released
« on: April 30, 2010, 07:40:51 AM »
Hallo everybody,

I am happy to announce a new release of NLarn!

This release does not only feature tons of bug fixes, but also enormous interface improvements. Among the new features are fast movement and different speeds. Johanna Ploog, also known as jpeg, has contributed a lot of code and many brilliant ideas! Thank you, Johanna!

Read the full log of changes (rather lenghty this time)and  get your copy today!

I hope you enjoy playing the game as much as we enjoyed coding it.

-jaydg


For the unaware: NLarn is a remake of the classic from the eighties: Larn.

8
Traditional Roguelikes (Turn Based) / NLarn 0.5.3
« on: March 07, 2010, 06:02:38 PM »
Exactly one week ago I release a new version of NLarn into the wild but unfortunately couldn't find any time to announce it here until now.

Besides of many minor tweaks it brings true colour (yes, all 16 of them) and exciting 'graphical' effects for spells. All the changes are in the announcement; feel free to download your personal copy and play it as long as you like.




9
Traditional Roguelikes (Turn Based) / NLarn 0.5.2 released
« on: January 11, 2010, 04:02:05 PM »
Hello everybody,

I have perpared a new release of NLarn to fix all troubles know to me with the last version and adds some nice features.
Read about what's new or simply download it and find out for yourself.

I'd love to hear from you and hope you enjoy the game.

-jaydg

10
Traditional Roguelikes (Turn Based) / NLarn 0.5 released
« on: November 02, 2009, 11:28:04 PM »
Here comes a new release of NLarn. Get it from Sourceforge.


New in this version:

  • Save your game and continue playing later.
  • The town level is now static and has a lake and lots of trees. Buildings can now be recognized as such.
  • Shops debit the player's bank account for their services.
  • It is now possible to save a memorial file for a deceased character. The obituary contains a list of vanquished creatures.
  • Configuration file allows to preset autopickup and the like.
  • Implemented a string input function.
  • The caption in the get_count dialog can now be wrapped.
  • Created a rpm spec file.
  • Created an installer for Windows.
  • More weapons and armour types. Raised weapon and armour prices.
  • Monsters that can use weapons will use weapons - against you!
  • Implemented taking things out of and putting things into containers.
  • Added a chance of failure when casting a spell.
  • Ability to display spell description in the spell selection dialog.
  • Honour spell knowledge level when calculation spell damage/power.
  • Added ability to examine any visible position. Enhanced the descriptions of a position.
  • Monsters can use stairs or even enter the town to follow the player.
  • Monsters can fall through trap doors and appear on the level below.
  • Vastly lowered gem values.
  • Re-enforce monsters on a map every now and then.

Bugs and features fixed in this version:

  • Fixed stealth.
  • Fixed a crash in the inventory dialog.
  • A leprechaun who picked up a gem could cause a crash in the drawing code (this one took me hours to figure out. You got to love C!)
  • A message is logged when no item has been discovered instead of showing an empty dialog box.
  • Fixed a bug in auto-pickup code which would lead to a game freeze and 100% CPU usage.
  • Fixed duplicate knowledge of spells.
  • Move all _Spheres of Destruction_.
  • Fixed the behavior of backspace key in the get_amount dialog.
  • Fixed a game freeze when a fireball hit monsters.
  • Books are used up upon successful learning.
  • Corrected spell MP usage. Aborted spells no longer cost MPs.
  • Corrected cloning of items with effects.
  • When withdrawing large sums from the bank without being able to carry it the money was lost. This has been fixed.
  • Fixed a hang at the end of the game.
  • Fixed trap generation of traps: now trapdoors are generated, too.
  • Nymphs can no longer steal cursed items that are equipped.

11
Programming / NLarn - a Larn remake
« on: September 11, 2009, 03:19:29 PM »
Hello everybody,

I am working on a remake of Larn.
I baptized it NLarn.
You can have a look at it.

It's already quite playable but still lacks some things,  thus I posted it here.

Some notable differences to Larn:
  • There can be more than one item on the floor
  • A friendlier interface with color
  • FOV

Greetings.

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