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Messages - TOASTEngineer

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Providing what Hrakanu asked for was significantly harder than I expected.

However, I have released a fixed version of SDGTH that runs about an order of magnitude faster, fixes a few annoying bugs, and also includes stairs to other floors (which never end). It's available on alongside the competition version.

Actually, I think working out elegant architecture early on helped me later. I notice that while I was making progress a bit slower than average early on, I was getting stuff done way faster in the last three days.

Right, but that means wrapping EVERY input() in a try...except, which isn't exactly elegant. I'd much rather have it replicate the same behavior as reading an empty line from stdin...

Yup, that's a known issue. It'll happen with any text input, in fact. It's actually a wierd thing Python does, I never figured out how to get around it...

The game also crashes if something eats your corpse after you die. :P

Yup! I spent the entirety of the last day re-doing the slowest part, in fact... only to find the "accelerated" version was five times slower. I just have to take a different approach to fixing it.

Oh, I should probably actually link to the finished product, huh?

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 13, 2016, 08:10:53 PM »
Oh crap. I just now noticed I left in a debug print that's now screwing up the whole status window. That's great.

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 13, 2016, 04:53:00 PM »

I get what you were going for with the title.
But Dogplomacy sounds better.

I was just thinking about that last night actually, and yeah, the title is super-unwieldy. If/when I come back to hack on this some more I'll probably call it that.

Doesn't really convey "extremely bloody stealth/strategy roguelike" idea though...

Seems interesting, however hard to play for me since for some reason tdl refuses to install on my system and the game is really, really slow through wine. Could it be possible to package minimum libraries needed to run the game on linux with the sources? Because the ultra-violence and butt-sniffing is a great concept :D

How slow is really, really slow? 'Cos it's ~ .25 - .50s on the average turn (and the first turn takes a couple times that since all the AI routines are kicking in at once) on my machine, which is a straight-up gaming laptop... I tried doing some optimizations but the result turned out to be super buggy and 10 times slower anyway and it mangled the repo on top of all that...

But yeah, I've got a migraine right now so I can't do much of anything, but once that goes down I'll zip up the required libraries and send 'em to you.

Actually... hmm. This probably won't work, but try sticking the .py files into the same directory as the executable in the win32 distribution and launching from there. Maybe also try replacing all the "import <bla>" statements with "from library import <bla>".

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 12, 2016, 01:39:53 AM »
Introducing: the imp!

The imp is a mean motherfucker who will hunt you down and chop you into little bits. He's the second weakest enemy in the game.

Here's me successfully evading and defeating it:

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 11, 2016, 07:21:24 PM »
Yes, actually! That'll be part of the dogplomacy system. Recruiting and commanding other dogs is one of the core mechanics of this game.

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 11, 2016, 06:28:04 PM »
Smell-o-vision is in!

The idea is that your primary sense in SDGTH will be smell, not sight. You can only see six tiles in front of your face, so you'll smell stuff long before you see it.

Only things to do now are optimizing scent dispersal so you don't have to wait a quarter-second each turn, implementing relationships with other dogs, combat AI, and monsters, and then the game will be feature-complete. 40 hours left...

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 10, 2016, 07:28:44 PM »

Emergent behavior can be scary sometimes.

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 10, 2016, 05:15:20 AM »
You can now use the obscenely clunky combat interface to bite another animal's throat out and watch it bleed to death!


7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 09, 2016, 07:42:50 PM »
This is starting to look a hell of a lot like a roguelike.

I guess most folks actually start off with a roguelike engine already in this contest, huh? Ah well.

7DRLs / Re: [7DRL-2016] Some Dogs Go To Hell
« on: March 08, 2016, 07:48:43 PM »
Here, have some more of it:

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