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Early Dev / Re: Ganymede Gate (Pre-alpha development)
« on: June 14, 2015, 08:42:37 PM »
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A Sci-fi futuristic game: you're exploring a human base on Ganymede that stopped communicatin home several months ago, there were some promising experiments with AI-bio engineering, but things seem to have went horribly wrong. The jovian moon is set to be nuked, but as the sole member on the UN board against this procedure you blast off with a team to the base to find out what happened and prevent the disaster taking place.
Well done getting it done :-)
I tried it out and after spending alot of time walking with nothing about I came across two people who attacked me. I used smoke and then shuriken to kill them but then my character disappeared (or died?) after I stepped on a corpse and then clicked on the character (I was trying to see if I could pickup the enemies weapon). Any ideas?
I gave this a try last night. It needs instructions badly. I don't know what the tools do, it's not clear how I gain or lose ninjutsu, and it's not entirely clear where I'm trying to go (presumably in the direction of the arrow, but the arrow itself is kind of dodgy. It seems like there are terrain effects, but it's hard to tell.
Terrain Type | Ninjutsu modifier | Oxygen modifier |
Grass | +1 | +1 |
Sand | 0 | +1 |
Water | +2 | -1 |
Road | -1 | +1 |
Marble | -2 | +1 |
Tiled | -5 | +1 |
Tool | Function | AI turns before reuse |
Smoke bomb | Shrouds the player in smoke, giving you full ninjutsu and APs | 10 |
Shuriken storm | Fires a shuriken to each enemy in a radius, damage proportional to ninjutsu | 12 |
Grappling hook | Let's you climb over a wall | 10 |