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Early Dev / Ganymede Gate - Sci-fi roguelike (Alpha7)
« on: June 14, 2015, 08:42:14 PM »
Hi all! I've been a little shy here and just realized that i was posting on the wrong sub-forum. The Incubator seems rather dead and there's a lot of action going on here on early dev.
Ganymede Gate
Download the ASCII version on Itch.io
The game features multiplayer gameplay, turn based and *realtime* (don't hate me, just optional) modes, procedural weapon creation and will feature in the near future procedural monster creation, procedural quest lines, daily runs and support for multiple client technologies.
Currently, the game plays on the browser (you need a fairly recent browser with WebGL and WebSockets support) and the server runs on Node.js. The code is up on Github with the latest semi-stable release and support for npm deployment with the command "npm install MultiRL".
Current demo instance running on an Openshift server
Currently the game has 0 analytics (neither client nor server side) so, if you run into a bug or have suggestion just reply here and i'll be sure to reply asap.
Ganymede Gate
Download the ASCII version on Itch.io
Quote
A Sci-fi futuristic game: you're exploring a human base on Ganymede that stopped communicatin home several months ago, there were some promising experiments with AI-bio engineering, but things seem to have went horribly wrong. The jovian moon is set to be nuked, but as the sole member on the UN board against this procedure you blast off with a team to the base to find out what happened and prevent the disaster taking place.
The game features multiplayer gameplay, turn based and *realtime* (don't hate me, just optional) modes, procedural weapon creation and will feature in the near future procedural monster creation, procedural quest lines, daily runs and support for multiple client technologies.
Currently, the game plays on the browser (you need a fairly recent browser with WebGL and WebSockets support) and the server runs on Node.js. The code is up on Github with the latest semi-stable release and support for npm deployment with the command "npm install MultiRL".
Current demo instance running on an Openshift server
Currently the game has 0 analytics (neither client nor server side) so, if you run into a bug or have suggestion just reply here and i'll be sure to reply asap.