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Messages - Ferret

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Early Dev / Re: Demon: A monster collection roguelike
« on: October 19, 2014, 01:19:54 AM »
:D Thanks for the feedback! Recruiting allies is in the manual... but now that I re-read it with your feedback in mind, it's pretty brief and seems poorly located. Party recruiting/management probably deserves its own section rather than being part of "Advancement". :) I'll update that in the next build. (This is exactly why it is useful to have people who never played before reading the manual: stuff that is 'obvious' to the developer can end up glossed over or under emphasized to the point it gets missed)

I'm glad you were able to figure it out though: if you don't mind, what helped you figure it out? (so I can do more of that in the future :D )

Damage sponginess is definitely present a bit at the start: the early monsters tend to be a bit lower than average on damage output to help with easing into the more unusual mechanics Demon throws at you from its monster collection lineage. :D If you grasp those quickly, it might seem to ramp up a little slow... but by Tower:5 or 6 you should be able to find some ways of dealing damage quickly if that's the strategy you want to pursue. :D Your starting build can also make a difference: Try including Debuff as at least a secondary so you pick up Expose (lowers target's damage absorb.) In particular, Electricity/Debuff is probably the highest total single-target DPS of the starting builds if you really want to obliterate things. :D

I'll keep an eye on it though, if it's consistently getting feedback of that nature, I'll see about slanting the early guys a bit more towards DPS and see how that does. :D I'd rather people not die much before at least Tower:3, but on the other hand, I don't want people to assume the whole game is spongy.

Thanks again for the feedback! :D

Early Dev / Demon: A monster collection roguelike 3/31!
« on: October 18, 2014, 11:51:06 PM »
PC, Mac, and Linux builds download link:

Development website:

Hi. :) Demon's actually been cooking for some time now, but I figure it is far enough long for people to enjoy, so I'm announcing it here in hopes of trading fun and many deaths for yummy feedback. :D

Demon combines the monster collection mechanics of games like Shin Megami Tensei and Pokemon with traditional roguelike features such as challenging tactical turn-based gameplay, randomly generated dungeon layouts and encounters, and of course, perma-death. :)

Some screenshots:

I'd love to hear feedback, comments, and suggestions, but even more than that, I hope you have fun trying it out. :D

Edits 1 & 2: Changed build download link.

Edit 3: Updated screenshots since the old ones were pretty dated.

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