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Player's Plaza / Re: skill-based RL?
« on: April 11, 2014, 05:09:07 PM »
Potion-identifying is like the classic case of an actually fair "unfair" death. Most games provide a safer way to figure out what something is, or at least narrow it down to whether or not it's safe. Paranoia is a virtue. If you do stuff that's "mostly safe" in a RL the dice will get you sooner or later.
I'm not that big on the standard fantasy settings myself but having the option to play as a flesh-eating ghoul or a samurai or something usually makes up for it (see: Dungeon Crawl and Nethack respectively). Infra Arcana is a horror/Lovecraft RL set in the 20s that gets nothing but praise and seems stable but I haven't tried it myself.
I'm not that big on the standard fantasy settings myself but having the option to play as a flesh-eating ghoul or a samurai or something usually makes up for it (see: Dungeon Crawl and Nethack respectively). Infra Arcana is a horror/Lovecraft RL set in the 20s that gets nothing but praise and seems stable but I haven't tried it myself.