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Design / Re: Class restrictions
« on: April 30, 2014, 10:32:16 PM »
I believe DCSS did away with equipment with racial bonuses because the racial bonuses were minor but led players to believe there was no point in using the stuff if you were the wrong race. It was misleading.
The thing with class penalties is you are either giving players the opportunity to make awful decisions or else leading them to believe some options are bad when they're actually okay-ish, and unless they crunch the numbers they may not really know which one. Or so it seems to me.
The thing with class penalties is you are either giving players the opportunity to make awful decisions or else leading them to believe some options are bad when they're actually okay-ish, and unless they crunch the numbers they may not really know which one. Or so it seems to me.