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Traditional Roguelikes (Turn-based) / Re: Multiplayer online roguelike
« on: June 20, 2013, 05:33:47 PM »
A co-op roguelike? Great idea!
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I still seem to have mine. Am I the only one who can see it or am I The Chosen One?
It is an MVC model so long as each entity has a controller.
But I do use it for this one Perl project that I'm involved in...
But at the same time you shouldn't sell apples at an orange stand, or at least you should make note that you are selling some "orange-like" products.
You can achieve all the power with significantly more elegance with a combination of C and Lua- Lua being programmed in C is a subset of C so... it's really all just a varied expression of C.