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Traditional Roguelikes (Turn-based) / Re: Multiplayer online roguelike
« on: June 20, 2013, 05:33:47 PM »
A co-op roguelike? Great idea!

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I still seem to have mine. Am I the only one who can see it or am I The Chosen One?
It is an MVC model so long as each entity has a controller.
But at the same time you shouldn't sell apples at an orange stand, or at least you should make note that you are selling some "orange-like" products.
You can achieve all the power with significantly more elegance with a combination of C and Lua- Lua being programmed in C is a subset of C so... it's really all just a varied expression of C.