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Messages - ekolis

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136
A co-op roguelike? Great idea! :D

137
Other Announcements / Re: How did the hero get the character '@'?
« on: June 19, 2013, 09:30:33 PM »
I've heard rumors that the @ was supposed to look like a top-down view of a fedora. But that was probably just some silly Nethack archaeologist joke; I put more stock in the "where you is at" theory :)

138
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 19, 2013, 05:19:26 PM »
I used to be able to reforge my warrior's short sword to upgrade another melee weapon. Now it seems I can't anymore. Was that feature removed in a recent version? The warrior's description on the character select screen indicates that you still can...

Great game BTW! I got my 11 year old sister hooked on it too :D

139
Temple of the Roguelike / Re: Profile Pictures
« on: May 31, 2013, 07:40:53 PM »
I still seem to have mine.  Am I the only one who can see it or am I The Chosen One?

I can see your avatar.

140
Programming / Re: Alternatives to Mana/MP?
« on: May 10, 2013, 11:34:49 PM »
Another interesting system is that used by the (otherwise mediocre) DS RPG "Glory of Heracles". In GoH, there are six types of mana, each one corresponding to a different element. Each spell is also assigned an element, and casting any spell will deplete your mana in that element, but replenish a bit of your mana in the other five (sort of like the beam ammo in Metroid Prime 2). Also I think terrain works into it somehow, such that each element has an associated terrain and when you're fighting in a terrain, your mana for the associated element is restored quicker.

141
Temple of the Roguelike / Re: Profile Pictures
« on: May 10, 2013, 11:31:13 PM »
Also the gallery is entirely empty, so I can't even choose a premade avatar :(

142
Programming / Re: Alternatives to Mana/MP?
« on: May 10, 2013, 09:24:16 PM »
Aww, you're just looking to rename mana, not replace it entirely? I was hoping for an entirely different discussion, and was prepared to leap into a discussion of Final Fantasy III's tiered spell system reminiscent of early D&D's Vancian magic (oh no! I ran out of level 3 spells! but never fear, I can burn a level 4 to cast this level 3 spell I really need right now!)

143
ToME or Crawl. ToME for sheer variety, Crawl for that sense of well-crafted identifiability - you see a goblin and you instantly know what it is.

144
Programming / Re: pedantic object oriented question
« on: April 16, 2013, 07:09:43 AM »
It is an MVC model so long as each entity has a controller.

That's one thing I've never understood about MVC. If there's a one-to-one mapping between models and controllers, why even make the distinction between the two? Why should I have to call a controller method to create a new monster or whatever when I can just call a constructor? OK, if there's a lot of logic and parameters involved, then it might be best to use a factory, but isn't it just premature optimization to mandate that all object initialization be done via a controller? And what of regular methods? Why can't Attack(Creature target) be a method of the Creature class, instead of of the CreatureController class? Doesn't moving everything into a controller actually *break* the founding principle of OOP that data and the methods to manipulate it should be kept together?

145
Programming / Re: Most popular IDE and curses library?
« on: April 16, 2013, 07:01:49 AM »
Surprised there are so many people singing the praises of Visual Studio, so I won't bother jumping on that bandwagon. Instead I'll also mention Eclipse. You can program in pretty much language under the sun (ha ha) with Eclipse and the right plugin. Except C#, it seems, which happens to be my favorite language, explaining why I don't use Eclipse all that much. :P But I do use it for this one Perl project that I'm involved in...

146
Early Dev / Re: The Burning Plague
« on: April 16, 2013, 02:14:09 AM »
I actually kinda like the grass. It looks more like grass than your typical "green square with splotches of red and yellow for flowers". And it meshes well with the (also side-view) character icons.

147
Traditional Roguelikes (Turn-based) / Re: Multiplayer online roguelike
« on: April 14, 2013, 09:14:52 PM »
But at the same time you shouldn't sell apples at an orange stand, or at least you should make note that you are selling some "orange-like" products.

This is the way we should be looking at the term "roguelike". Not as some holy ark that includes some things and excludes others, but as more of a "hey, you liked Rogue? Then you'll like these games too!"

148
Programming / Re: pedantic object oriented question
« on: April 09, 2013, 05:58:44 PM »
You can achieve all the power with significantly more elegance with a combination of C and Lua- Lua being programmed in C is a subset of C so... it's really all just a varied expression of C.

By that logic, we should all be programming in assembly, because C is merely a subset of assembly... ::)

149
7DRLs / Re: 2013 7DRLs playable on Mac
« on: April 09, 2013, 05:56:01 PM »
I should upload a fixed version of TriQuest sometime that actually works with Mono...

150
Challenges / Re: Slash's 7DRLs retrospective
« on: March 28, 2013, 03:30:33 AM »
I wonder what Slash's next retro-gaming themed roguelike will be... MarioRL? Or to throw everyone for a loop, SonicRL?

"You used spin dash! Oh no! You can't see where you are anymore, because your field of view hasn't caught up yet!"

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