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Programming / Re: Screenies of my cave generating algorythm
« on: July 17, 2013, 07:09:32 PM »
Hmm. These "caves" are more like valleys or canyons, then? Since (if I'm reading it right), there's no way to have an empty tile beneath a solid tile...
Also, is it intentional that each screenshot shows several disconnected "cave" systems?
Also, is it intentional that each screenshot shows several disconnected "cave" systems?
