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Messages - mariodonick

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Other Announcements / Re: roguelike suggestions (tile-based)
« on: June 14, 2012, 06:44:43 AM »
I'd suggest ToME 4.

Also, LambdaRogue. ;)

Ah, and the commercial Dungeons of Dredmor.

Incubator / Re: Intro to the Incubator
« on: June 13, 2012, 08:20:45 AM »
I think one my greatest fears (and the reason why am so reluctant towards everything that goes beyond the initial incubator ideas discussed) is that too much unification could occur. I fear a roguelike world where everybody uses the same engine, the same interface, the same online features (if any) etc.

I also clearly want the incubator bundle feature DIFFERENT types of roguelikes, not only to honor the individual developers efforts, but also to give the audience a broad impression how huge this genre indeed is.

Incubator / Re: Intro to the Incubator
« on: June 13, 2012, 07:02:35 AM »
A very simple launcher (a window with links or buttons that start the games) can be nice to have, but is clearly secondary.

A launcher in Steam style ... with online features? Way too much compatibility and security issues you have to care about, esp. if you want to integrate game features, such as achievements and highscore system.

I say focus on the games instead. On Windows, deploy them using an installer with a nice logo, on Linux in an archive, on MacOS in a nicely designed .dmg.

What each game could do: On its title screen, display an unobstrusive  logo or a text hint that it is part of the bundle.

Early Dev / Re: Roguelike Incubator
« on: June 12, 2012, 02:15:36 PM »
At the first page of the thread, someone (I think Darren) even explicitly mentioned LambdaRogue as one of the RLs that could participate. However, if there are more voices saying I should not, I won't force myself on it. LR development continues anyway.

Incubator / Re: Intro to the Incubator
« on: June 12, 2012, 12:44:23 PM »
Yes, of course you can! When the AARP in September is scheduled for the bundle release, you have lots of time, and of course you can still have your own release dates!

The earlier you release, the better, because when you release, we can play and give feedback! :)

Maybe this is also something for the roguelike incubator?

Campaign and Quick Play, hm? This sounds nice to my (non-native) ears.

Traditional Roguelikes (Turn Based) / Re: Epilogue Linux Port
« on: June 12, 2012, 12:30:42 PM »
Epilogue is closed-source and commercial, so I do not think it has any place in the incubator, as it exists currently.  This is not to mention the fact Epilogue is very nearly a finished game.  It is not at all in a state requiring "incubation" although feedback is always welcome.

Ah, I must have missed the closed-source and commercial thing (though the latter is not an issue, as open source can be commercial).

The finishing state is also not an issue, because "incubation" also relates to "make games better known" (that's why I'm in with LambdaRogue).

Anyway, never mind.

Early Dev / Re: Roguelike Incubator
« on: June 12, 2012, 12:27:41 PM »
I don't like the broad spectrum (Rogue Rage and LambdaRogue seem to be completely different things)

I disagree here. I think it's GOOD that the spectrum is broad, because this shows the different directions roguelikes can take, instead of just more of the same. By the way, I also want to encourage Kraflab and his game "Epilogue" to participate. (I suggested this in his latest Epilogue thread). Edit: Okay, Epilogue is commercial and closed-source, so Kraflab won't participate. Pity.

Early Dev / Re: Roguelike Incubator
« on: June 12, 2012, 12:23:11 PM »
Ancient and Darren don't remember what game informs you how to use stairs when you step on them. Just for the record: Hydra Slayer has this, thanks to Ancient, as it was actually his suggestion, and I think he suggested it only because Hydra Slayer uses "g" for "go" instead of ">".

In LambdaRogue, the status line also shows which key you should press to interact with the current tile. Very often, it's just ENTER, based on context (Enter for using stairs, Enter for drinking from wells, Enter for using altars etc.)

I wonder whether there is some cultural difference. I mean, Darren's experiences with showing roguelikes to newcomers are quite different than that of Ancient, Sheep, or me. Also roguelikes seem to be much more popular in Poland than in UK...

In computer science, there's an (unfortunately rather small) research field about cultural differences in the use of software. This not only relates to interface (and obvious things like language, color, writing direction etc.), but also to core concepts of software. Google for Gregory Kersten and his team; they published some good papers about this.

In my PhD thesis, I'm taking on this account and observe people how they use software. Not from this well-known perspective we have in usability tests, but from the view of communication science and sociology (Luhmann). Very exciting topic. Roguelikes are actually one example I'm writing about.

Incubator / Re: Intro to the Incubator
« on: June 12, 2012, 12:17:35 PM »
Okay. Great :)

Incubator / Re: Intro to the Incubator
« on: June 12, 2012, 09:06:52 AM »
For what are the dates in the spreadsheet? Intermediate release dates?

Early Dev / Re: Roguelike Incubator
« on: June 12, 2012, 08:45:28 AM »
Regarding the dontation thing: I already ask for donations since some months at LambdaRogue's websites, just because creating all the graphical stuff costs rather much money. However, obviously so far nobody seems to think that it's worth it ;) But I'm glad I can keep my own donation link.

Incubator / Re: The LambdaRogue 1.7 Incubator Thread
« on: June 12, 2012, 08:24:09 AM »
Goals for 1.7 added.

Traditional Roguelikes (Turn Based) / Re: Epilogue Linux Port
« on: June 12, 2012, 07:34:41 AM »
Hey kraflab,

like to take part in the Roguelike Incubator package? Consider yourself invited ;)

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