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Messages - mariodonick

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Incubator / Re: Roguelike Bundle preparations
« on: October 21, 2012, 03:51:21 PM »
Of course roguelikes are never really finished... 

Actually, LambdaRogue 1.7 will be the last and final release of that game, so at least one might qualify for the "finished games" category ;)

Incubator / Re: Roguelike Bundle preparations
« on: September 07, 2012, 11:39:34 AM »
Okay, I was just coming here to state that the LambdaRogue release will probably be just a 1.6.5 instead a 1.7 (because I think the changes do not justify such a big step in version number).

So if we say it is Halloween, I'd agree. I could use the time.

Incubator / Re: Roguelike Bundle preparations
« on: August 30, 2012, 09:01:26 AM »
I see. Will send thisto you via email.

Incubator / Re: LambdaRogue feedback thread
« on: August 30, 2012, 08:08:28 AM »
Can you not host the files simply on your website?  I get 51.2gb of space with nixihost, just as an example.

lol, no. ;) It's both a space and traffic problem. Even with only 4 or 5 downloads a day, it would produce way too much traffic, which I can't pay for.

Incubator / Re: Roguelike Bundle preparations
« on: August 30, 2012, 08:06:24 AM »
1. Yes.

2. No necessarily -- LR has already an icon.

3. Would be happy to hear a LR episode on RL radio. Regarding date/time I don't know yet.

Incubator / Re: The LambdaRogue 1.7 Incubator Thread
« on: August 30, 2012, 08:04:42 AM »
Just saying that I'm still in and approaching September 15th ;)

Incubator / Re: The LambdaRogue 1.7 Incubator Thread
« on: July 01, 2012, 04:20:53 PM »
Well, well, it seems my new foreign students for this year will arrive earlier than I thought -- I can't promise if I can keep up as fast as I want to.

Incubator / Re: LambdaRogue feedback thread
« on: July 01, 2012, 04:19:49 PM »
Is there any particular reason you don't have the 1.6.4 patch included by default in the release version?

If I uploaded complete archives I have on Google Code, plus the patches, for each new update, I would quickly fill the available space and had to delete older versions.

For the last 3 updates, this would have been 130 MB * 3 (Windows / Linux / Source) * 3 (v1.6.2 to 1.6.4) = 1 GB of 4 GB reached.

Currently, it is not an issue, but continued updates would make it a problem sometime in the not-so-distant future. I either had to delete older versions, or to change from Google Code to somewhere else.

Besides this, you are right, of course.

Incubator / Re: Rogue Rage
« on: June 22, 2012, 06:53:56 AM »
Will download and playtest it this weekend.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.6.4 released
« on: June 21, 2012, 06:55:04 AM »
ehm ... can you try True instead true?

Incubator / Re: The LambdaRogue 1.7 Incubator Thread
« on: June 20, 2012, 07:56:00 PM »
This is a very good offer I would gladly accept! There are lots of texts in the game, and although I think my English is okay for a German, I know that I very often make mistakes. I will send you a message about the details soon.


Incubator / Re: LambdaRogue feedback thread
« on: June 20, 2012, 08:34:41 AM »
Thanks for the additional comments, esp. regarding the name if the dry potion. Indeed, the reason why I use this oxymoron is that I find this funny :) But if it does not sound funny to others, but instead wrong or strange, I will choose one of your suggestions.

Also, yes, please update to 1.6.4, because SOO many bugs have been fixed since the old 1.6.1 and si many new things added.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.6.4 released
« on: June 20, 2012, 08:32:37 AM »
Hmm... I have to see if I can get a computer with XP somewhere (maybe at work) and test this.

By the way, the config file parser is very strict. Did you really write

= True

in two lines and with space between = and True?

I'll report back when I found out the reason.

Traditional Roguelikes (Turn Based) / Re: LambdaRogue 1.6.4 released
« on: June 19, 2012, 11:38:10 AM »
Think you could put together some optional smaller download packages? Like the full game, the game without sound/music? Maybe even an ascii only version?

I probably can, but if I offered an ASCII only version, I also had to offer both ASCII only and graphics patches. Or patches only for the graphics version, but replacing the ASCII version completely. As I get easily confused by masses of files and archives, I would probably make many mistakes -- or it would take hours to prepare.

Overall, I had to offer

"graphics without music/sound"
"graphics with music/sound"
"ascii without music/sound"
"ascii with music/sound"

for all 3 OS, i.e. 12 packages, plus 1 for source code. If I have 2 updates a month, 26 packages a month. And for all I have to update the website and the links.

AND I also have to test the packages -- I usually download everything by myself, extract it and test it, to see that everything works.

In the end this usually leaves me with at least half a day of packaging and testing. Too much time. Other things in real life are more important. Sorry.

Also, is there a way to get true fullscreen? I set the forcefullscreen = true, but it doesn't go fullscreen. It just opened a slightly larger window.

First, this only works on Windows and Linux. Second, I could only test it on Windows 7 and on the previous Ubuntu, where it worked. Any more details?

Incubator / Re: LambdaRogue feedback thread
« on: June 19, 2012, 09:45:10 AM »
Thanks for the feedback -- I had already openend a thread for LambdaRogue, but we can also use this one.

Please always state which version of the game you played, on which OS, and in which mode -- Story mode or Coffeebreak mode; Character from Scratch or Quickstart Preset. As the game changes according these settings, I need to know this to better interpret your comments.

I have read your suggestions and the issues you had, many thanks so far!

I'm not very keen on the idea of using photos for illustrative slideshows, but it's well done and I do like the photos themselves. It goes well with the UI style too.

Using photos is more or less a compromise. In the very long term, I want to replace all photos by pixel art in a similar style to the character portraits used in the status area, but that is both expensive and time consuming, and thus low priority.

The fact that Sister Shara is esp. interested in something called the Sanguine Cuirass of Ares bothers me - shorthands like that one break suspension of disbelief (It makes the text feel less like someone talking to you)

Hm, okay. I suppose you're right. I'll try to re-write this part.

Ok, I got killed trying to tear the monster hive down.


died unexpectedly without warning while hacking at a hive, which, coupled with the fact that the application shut down instead of taking me to the title screen, led me to not play a second life.

Without warning? I think you should watch your HP from time to time, to see how many health you have still left.

Monsters gathering near monster hives are the feature of the monster hive, and of course these monsters try to kill you. So it's a good idea to both care about the monsters, watch your health, and slowly hacking that hive. After a while, one gets used to it and at least that first hive in DLV 2 won't be a danger.

What are skill points for? Are they allocated in some screen? Do skills train automatically? Does this appear anywhere in the (?) menu?


Now I found how to allocate skillpoints, and that's by going back to a trader at the temple. Feels weird, but makes some sense.

Glad you found out what to do. You are right, the "skills" section of in-game help does not state where to train the skills. Will be fixed.

However, the context-sensitive help (the last page in the help menu) should tell you that you should go to the academy to spend skill points, if you have any.

Finally, you can also spend skill points by going to a bookshelf (stand next to it) and press "S" (the search key).

What the hell is a dry potion? What does that even mean?

In German, I want to say something like "Trocknungstrank", i.e. a potion you can use when it's getting wet -- to keep you dry. When you drink this potion, you resist water attacks.

The effects of items are also shown when you press the info key in inventory.

In general, whenever you find me using English language in a strange or uncommon way (and you are native speaker or English expert by yourself), please tell me.

Having the game tell me: "Cannot unequip fairy dagger. Remove two-handed bow first" is frustrating. It'd be much easier if instead it prompted me: Remove two-handed bow? (y/n)

I think you're right. One more of the old interface relicts ...

The detail of sitting down to regain PP is pretty nice, that HP doesn't regen on it's own, not so much - at least you start with a nice number of aspirins.

I am both strictly against autoregen of HP and PP. The stools are only available in levels 1 and 2, for making life a little bit easier for starting enchanters. There might be also some very rare items that autoregen. HP/PP. But in general I dislike that these things regenerate on its own.

I was surprised to find the tiles so bland in comparison to the beautiful opening, but that's just a matter of taste.

What do you mean by "bland"? Boring? Not-colorful? Un-interesting? Did you also try to use the old tileset and the (soon to be old) big tileset?

I found the initial gameplay like the graphics

You mean bland? So you mean "boring", I suppose. Sorry. What exactly did bore you? Or what would you expect from a less-boring gameplay?

coupled with the fact that the application shut down instead of taking me to the title screen

If you played a recent version, and you did NOT came back to title screen after the game over screen, you have found a bug. Please tell me version, OS, graphics mode, etc.

Apparently the RNG blessed me with suck because I cannot sing chants due to some sort of curse.

You created a soldier, that can't sing chants?? Cool. I thought this was only implemented for enchanters. Anyway, you can spend skills to chant skill if you want to overcome that curse. Once it's over 0, you can chant again. Remember that you also buy skill points by preparation classes in the academy.

Ok I see this is because floors are re-generated every time. But the temple stays the same right? Why black it out?

This should not happen anymore since, I think, 1.6.3. Which OS and version?

he "there's a trader here" would be a LOT more helpful if it used some word less generic than "trader" - "There's a bartender here", "there's an armorsmith here",


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