Author Topic: Epilogue 2.A [Jan 17 2013]  (Read 35647 times)

kraflab

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Epilogue 2.A [Jan 17 2013]
« on: June 08, 2012, 01:37:59 AM »
Home Page
Desura
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Changes:
Added a new optional boss: Private Hell
Added “Hold E to Heal” to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a “Yes/No” confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the ‘Running’ effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs
« Last Edit: January 17, 2013, 09:28:10 PM by kraflab »

getter77

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Re: Epilogue v2.0 Released
« Reply #1 on: June 08, 2012, 01:46:52 AM »
Welll....what an interesting surprise!  Congrats aplenty on the substantial step forward that v2.0 certainly counts as versus v1.0.   Easily joins my purchase backlog, of that I can assure you.   8)

It will be interesting to see how this arrangement fares, as the only other one that comes to mind roughly trying comparable is Lost Labyrinth.

What plans do you have for it going into the future in terms of the general shake of things and diverging update paths between the Commercial and Free edition?   Granted, this largely depends on sales and such, but still.
Brian Emre Jeffears
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kraflab

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Re: Epilogue v2.0 Released
« Reply #2 on: June 08, 2012, 02:08:50 AM »
I tried to make it so the average player can enjoy the game without even noticing that they are not playing the full version, while someone who plays a lot and wants a better challenge (or who just wants to support me  8)) would find the extra levels and game modes enticing.

In terms of future updates, any kind of updates to gameplay in general will occur to both versions simultaneously (balance, fixes, new mechanics, etc).  For instance, 2.0 adds fountains to the game, which show up in both versions.  In terms of game "expansion" I think that anything I add will be only in the commercial version.  I'm not sure in what form that will come though, as to be honest I think any extra levels will be incredibly difficult due to the power curve.  I would like to add secret or alternate levels and paths, as well as possibly more classes, so something is possible.

getter77

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Re: Epilogue v2.0 Released
« Reply #3 on: June 08, 2012, 02:15:50 AM »
Sounds sensible and fair.   :)
Brian Emre Jeffears
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kraflab

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Re: Epilogue Linux Port
« Reply #4 on: June 12, 2012, 03:46:40 AM »
Epilogue has now been ported to Linux!

mariodonick

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Re: Epilogue Linux Port
« Reply #5 on: June 12, 2012, 07:34:41 AM »
Hey kraflab,

like to take part in the Roguelike Incubator package? Consider yourself invited ;)
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

kraflab

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Re: Epilogue Linux Port
« Reply #6 on: June 12, 2012, 10:39:45 AM »
Hey kraflab,

like to take part in the Roguelike Incubator package? Consider yourself invited ;)


Epilogue is closed-source and commercial, so I do not think it has any place in the incubator, as it exists currently.  This is not to mention the fact Epilogue is very nearly a finished game.  It is not at all in a state requiring "incubation" although feedback is always welcome.

getter77

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Re: Epilogue Linux Port
« Reply #7 on: June 12, 2012, 11:40:59 AM »
Congrats on the Linux port.
Brian Emre Jeffears
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In Training

mariodonick

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Re: Epilogue Linux Port
« Reply #8 on: June 12, 2012, 12:30:42 PM »
Epilogue is closed-source and commercial, so I do not think it has any place in the incubator, as it exists currently.  This is not to mention the fact Epilogue is very nearly a finished game.  It is not at all in a state requiring "incubation" although feedback is always welcome.

Ah, I must have missed the closed-source and commercial thing (though the latter is not an issue, as open source can be commercial).

The finishing state is also not an issue, because "incubation" also relates to "make games better known" (that's why I'm in with LambdaRogue).

Anyway, never mind.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

kraflab

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Re: Epilogue 2.01 (Windows & Linux)
« Reply #9 on: June 16, 2012, 02:44:51 PM »
2.01 is out and uploaded to all the places.  Notes at the top.

getter77

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Re: Epilogue 2.01 (Windows & Linux)
« Reply #10 on: June 16, 2012, 02:47:14 PM »
Nice job---always bodes well to see an update so soon after any commercial release.
Brian Emre Jeffears
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In Training

kraflab

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Re: Epilogue 2.01 (Windows & Linux)
« Reply #11 on: June 16, 2012, 02:55:47 PM »
Nice job---always bodes well to see an update so soon after any commercial release.

I've been struggling with how to deal with the ingredients for a while, and finally reached a setup I think is balanced.  It was one of the last things I thought really needed work so I figured it would be best to push out a release rather than wait for a substantial content update.

kraflab

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Re: Epilogue 2.02 (Windows & Linux)
« Reply #12 on: July 03, 2012, 09:11:53 AM »
2.02 is out and uploaded to all the places.  Notes at the top.

kraflab

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Re: Epilogue on Desura
« Reply #13 on: July 05, 2012, 05:58:14 AM »
Epilogue is now available on Desura.  Link at the top.

getter77

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Re: Epilogue on Desura
« Reply #14 on: July 05, 2012, 11:45:48 AM »
Congrats on landing on Desura in the growing company of other fine Roguelikes---should help visibility a great deal.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training