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Topics - alexbard

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Hi! My name is Alex and I'm a developer ;)
I'm looking to join the team of roguelike project as a web developer to write custom server and integrate game with it.

Some information about me:
* Worked on own roguelike project in the past (
* Created several open-source projects (
* A lot of experience with Javascript(frontend, backend) and C#(backend and desktop)
* Working as full-stack web developer in cloud project
* Want to spend my free time to integrate mature roguelike with the web

I have some ideas on what can web add to singleplayer roguelike game:
* text chat between players
* saving memorial information about died characters
* ranking board
* saving characters to cloud
* provide realtime statistics
* and I'm open to your ideas

Hope to find interesting projects here.


Traditional Roguelikes (Turn Based) / Ignite 0.41 released
« on: April 18, 2012, 11:36:28 AM »
Hi! New release of my roguelike project is available to download.

Windows OS (XP or later)
NET Framework 4.0 ( )
XNA Framework 4.0 ( )
Shader Model 1.1 compatible video adapter


- Random generated world based on maps and other technical things
- Resource gathering. You can gather almost everything you see and use it to craft various items
- Crafting system. Use resouces to craft item and tools that will help you survive
- Build a shelter.
- Fierce enemies. Wild wolves will chase you in your quest.
- Combat system. Advanced combat system without hitpoints.

Traditional Roguelikes (Turn Based) / Ignite 0.040
« on: January 07, 2012, 03:06:13 PM »
Hi! I`ve released a new version of my roguelike - Ignite.

You can download it here. At the same place you will find detail changelog.


Short version of changelog:
* Big outdoor location is generated (with snow, grass, forestes, deserts, mountains ...)
* Big number of dungeons of various size and dificulty is generated
* Item system (rare items, magical enchantments, idenfification ...)
* Skill system (new skills and abilities, new way to raise your skills)
* 2 schools of magic (arcane and holy) with ~12 spells to cast
* 1 deity
* New resource - Fury (that will be used by melee fighters)
* Magic knowledge and ambustion mechanic to leard spells
* Potions and scrolls with 8 effects (more to come in next versions)
* and manymanymany bug fixes ;)

Traditional Roguelikes (Turn Based) / Ignite 0.039 released
« on: December 01, 2011, 10:00:08 AM »
Just released a new version, you can get it here -


Persistent dungeon
New graphical mode and a lot of animation is added
Roleplay system with Strength to crush your foes, Dexterity to make your hits more deadlier and Mind to .. to outsmart your opponents!
Crush enemy with your fists or find one of several weapons and use them
8 abilities and only one is unlocked at game start.
More smarter enemies with unique abilities
Monster AI improvements
Sleep, fear, daze, confusion, poison and bleed in the Caves of Necronomicon!

big screenshot -

Traditional Roguelikes (Turn Based) / Ignite 0.038
« on: October 19, 2011, 08:05:56 PM »
Hi! Today i`ve released new version of Ignite.

There you can find links.

What`s new in Ignite 0.038:

Inventory for the stuff.

Crafting system to fill inventory.

4 weapon types and 4 armor parts to craft from 5 various materials

You will collect materials though the journey

Monsters to kill, experience to achieve and loot to find.

Monster`s can sleep now(and they can be sneak attacked in sleep)

New action panel with abilities

Many bug fixes

Traditional Roguelikes (Turn Based) / Ignite 0.037
« on: October 01, 2011, 09:56:02 PM »
Good news everyone! Ignite 0.037 is released!

List of new features and changes are here


Early Dev / Ignite
« on: June 01, 2011, 07:17:37 AM »
Hi everyone!

I'm the author of new roguelike game - Ignite. The game is still in a early stage of development, but it's now available for public test. The development goal is to make an interesting game with high replay value and randomness.

Ignite is currently developing. I’m trying to make it better every day. Current public version is 0.02 (31th may 2011). Next public version (0.03) will be available at first week of july.

Features of current version
  • fantasy setting
  • orc warrior as preselected character
  • 5+ playable levels of dungeon
  • 2 fractions of hostile npc
  • 15 + types of items with random generation
  • 9 talents to learn
  • simple interface with mouse and hotkeys
  • tile graphic

System requirements
Currently game can be run on Windows with net framework 4.0 installed.
Trying to run it on linux (Open Suse and Ubuntu).

Download: link
Game page in english
Development blog (with more screenshots) in russian

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