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Programming / well well well - three holes in the ground. How to combine tile graphics?
« on: July 18, 2015, 01:22:59 AM »
Hey. In Dungeon Bash, I have various terrain that overlays tiles and his different effects. One of these is a hole. i.e. you can see past the tile, but it only counts as moveable to a flying creature. To non-flyers it is impassable.
Currently when there are a bunch of tiles next to each other that are holes, the game just shows a single hole for each tile. What Id like to do is show one big hole in an area where there are multiple tiles next to each other that are of type 'hole' this would look much more impressive.
In this example, there are two tiles next to each other and I show two holes. Id rather show one bigger hole across both tiles. In some areas I have much larger hole areas and some areas have randomly placed holes.
I sat down to draw some pictures of different configurations and realized it was a lot of work - there are a LOT of configurations.
So I was just wondering if anyone had already done this work for me? IS there some thread or images out there that are related to solving this problem that I can fastrack, or am I on my own?
cheers
Currently when there are a bunch of tiles next to each other that are holes, the game just shows a single hole for each tile. What Id like to do is show one big hole in an area where there are multiple tiles next to each other that are of type 'hole' this would look much more impressive.
In this example, there are two tiles next to each other and I show two holes. Id rather show one bigger hole across both tiles. In some areas I have much larger hole areas and some areas have randomly placed holes.
I sat down to draw some pictures of different configurations and realized it was a lot of work - there are a LOT of configurations.
So I was just wondering if anyone had already done this work for me? IS there some thread or images out there that are related to solving this problem that I can fastrack, or am I on my own?
cheers