Is it my impression or the number of monsters has been increased a little?
There are two new types of monster, but the number of monsters per level hasn't changed.
Another question: are all monsters generated as a level is created or is there also a monster respawn?
They're all generated as the level's created. The decline mechanic puts plenty of pressure on the player to progress, so I don't think there's any need to generate more monsters as well.
I liked it, gets a big frustrating at time but I assume there is an ultimate strategy with item drops.
Yes, I think after a few plays you will begin to know which items to use first and which you want to save. Some are more useful on particular levels. Other than that my advice is:
- move fast when your health is good, always take the stairs as soon as you find them
- Trolls and Griffons are nasty, use items to beat them
- Dragons are even worse but less vicious - try to avoid a fight
I'd be interested to hear other people's suggestions.
Are there plans for differing equipment, or classes, e.g a wizard that forget spells.
I think varied equipment is an excellent idea. Unfortunately development is rather slow at the moment because I don't have a lot of free time. I'll do my best.