There are two new types of monster, but the number of monsters per level hasn't changed.
Skeletons and mummies are both brute force fighters with no peculiar abilities, right?
They're all generated as the level's created. The decline mechanic puts plenty of pressure on the player to progress, so I don't think there's any need to generate more monsters as well.
I agree.
Yes, I think after a few plays you will begin to know which items to use first and which you want to save. Some are more useful on particular levels. Other than that my advice is:
- move fast when your health is good, always take the stairs as soon as you find them
- Trolls and Griffons are nasty, use items to beat them
- Dragons are even worse but less vicious - try to avoid a fight
I'd be interested to hear other people's suggestions.
I agree, my chart of badassness is: Dragons > Griffons > Trolls > Wraiths (4th position with a ring of detect monsters.. otherwise I'd give them a #1, I lost a lot of games because of them before realizing that wearing that ring I could see those fuckers) > Manticores.
In dangerous situations I try to use up scroll of teleport, wand of fire and the first extra healing potion very quickly, trying to save wand of displacement and candle of invisibility for later levels (being those 2 life savers not only more effective, but also more durable therefore more worth their weight).
Wand of disintegration is a last measure but sometimes can come very handy as a wand of digging, saving lots of time. I try to keep at least 1 charge for the witch, but if I can still displace myself or become invisibile many times and I'm at dungeon level 4 or 5 I can consider using it up and then freeing 2 weight spaces. It's also a very good alternative weapon when things go so bad that dropping the sword becomes the lesser evil.
I think varied equipment is an excellent idea. Unfortunately development is rather slow at the moment because I don't have a lot of free time. I'll do my best.
Yes, that would be cool.
Maybe adding customization before starting the game (with classes, races and the like), armors and magic. And also implementing new dungeon elements (such as traps, doors) would be nice.