Poll

How far did you get in 'A Quest Too Far'?

completed the game
3 (25%)
almost finished it; I've seen the witch!
0 (0%)
somewhere in the middle
4 (33.3%)
couldn't get past the first level
0 (0%)
couldn't get on with the interface
0 (0%)
couldn't get it to work
0 (0%)
haven't played it, but might do
4 (33.3%)
haven't played it, not interested
1 (8.3%)

Total Members Voted: 12

Author Topic: A Quest Too Far - difficulty  (Read 32512 times)

geoffrey

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
    • Email
A Quest Too Far - difficulty
« on: April 02, 2010, 10:15:26 PM »
I'd like to know a bit more about how difficult people found my roguelike:
http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html

This is mainly to help me improve balance in future versions.  I'm probably going to make it a bit longer as well.  If you have any more specific comments, please make them below.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #1 on: April 03, 2010, 06:39:33 AM »
I really liked your game!
Very original, strategic and fun to play.

I managed finishing it after about 20 attempts.
About my "roguelike skill", I played many roguelikes, I think I am a good player but not exceptional, so I think the game should not be made easier.
In my opinion, a bit of added difficulty would be ok.

Thank you for making it  :)
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #2 on: April 03, 2010, 06:52:12 PM »
I've just tried the new version 1.2.. the witch is too easy now IMO.
Now that I am more skilled with A quest too far and the witch is a lot slower summoning spiders, I manage to win 1 game every 3 times I play.

One thing I like about this game is the huge power of the starting equipment!
Wand of disintegration.. wand of displacement.. +5 weapons.. candle of invisibility.. wohoo!

I highly recommend RT users to give this game a try.
« Last Edit: April 03, 2010, 07:21:51 PM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

geoffrey

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
    • Email
Re: A Quest Too Far - difficulty
« Reply #3 on: April 03, 2010, 09:50:33 PM »
Thanks for the feedback.  I agree that the witch is often too easy, especially if you still have the staff of disintegration or certain other very useful items left when you meet her.  I don't want to simply make her 'immune' to them because that's cheesy and takes power away from the player.

Where I disagree with you is that the witch only became too easy in version 1.2.  I've always been able to win something like 1 game in 3 (I do know the game inside out) and the witch was rarely the cause when I lost.  Also the change is slight (average 1 spell every 8 turns rather than 1 every 7) and she's better at using close combat attacks now.  The reason for slowing her down at all was that, in certain situations where you got to the end with very few items left, you couldn't kill the spiders as fast as they were summoned so the fight was totally hopeless.

I wonder if the solution isn't simply changing the rate, but perhaps by making her summons stronger to start with but weaker after a time?  Or I could give her another advantage - a guard or familiar in the same room perhaps.  Thoughts?

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #4 on: April 03, 2010, 10:06:58 PM »
Thanks for the feedback.  I agree that the witch is often too easy, especially if you still have the staff of disintegration or certain other very useful items left when you meet her.  I don't want to simply make her 'immune' to them because that's cheesy and takes power away from the player.
I perfectly agree with you here!
I really really like the fact that in your game there is a *real* wand of disintegration.

Where I disagree with you is that the witch only became too easy in version 1.2.  I've always been able to win something like 1 game in 3 (I do know the game inside out) and the witch was rarely the cause when I lost.  Also the change is slight (average 1 spell every 8 turns rather than 1 every 7) and she's better at using close combat attacks now.  The reason for slowing her down at all was that, in certain situations where you got to the end with very few items left, you couldn't kill the spiders as fast as they were summoned so the fight was totally hopeless.
You're right, I fought her again and the difference is not big from before after all.

I wonder if the solution isn't simply changing the rate, but perhaps by making her summons stronger to start with but weaker after a time?  Or I could give her another advantage - a guard or familiar in the same room perhaps.  Thoughts?
Both good ideas in my opinion.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #5 on: April 06, 2010, 10:01:48 AM »
I think I've found a little bug: zapping an invisible stalker with a wand of disintegration doesn't kill him.. am I right?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

geoffrey

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
    • Email
Re: A Quest Too Far - difficulty
« Reply #6 on: April 06, 2010, 09:12:05 PM »
Hmm, I've never seen that bug.  Are you sure you knew where the monster was?  (it's actually a Wraith, but they're fully invisible without monster detection)

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #7 on: April 06, 2010, 10:06:04 PM »
I never use monster detection but I think I knew where it was, because going up I received the message "you hit something, something hits you" so I decided disintegrating it.. the bolt went all the way up, but the next message was "something hits you, you die".
Maybe wraiths are fast enough to move and attack in the same turn?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

geoffrey

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
    • Email
Re: A Quest Too Far - difficulty
« Reply #8 on: April 07, 2010, 07:46:30 PM »
They only get one move per turn.  However, there could have been a second one!

I'll test this (with invisible monsters showing), just in case.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #9 on: April 07, 2010, 09:37:17 PM »
I tried again two other times and it worked.. so I think you're right, there were two wraith the first time!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #10 on: August 04, 2010, 03:30:26 PM »
Shit, this game is quite addictive :-)
I love it, I play it very often when I have some spare minutes.

What is your best quickrun scores?
I've just managed to finish the game in 214 turns.

« Last Edit: August 04, 2010, 03:55:16 PM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Kalantir

  • Newcomer
  • Posts: 31
  • Karma: +0/-0
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #11 on: October 29, 2010, 02:06:13 AM »
Perhaps I'm doing it all wrong, but I usually cant make it past dlvl 3.  Are there any tips you could provide?  I only ever fight as a last resort.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #12 on: October 29, 2010, 06:37:00 AM »
Perhaps I'm doing it all wrong, but I usually cant make it past dlvl 3.  Are there any tips you could provide?  I only ever fight as a last resort.

Here http://www.roguetemple.com/forums/index.php?topic=1349.0 you can find some tips by me and Geoffrey, AQTF developer.

How do you usually die?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Kalantir

  • Newcomer
  • Posts: 31
  • Karma: +0/-0
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #13 on: October 29, 2010, 10:43:20 AM »
Usually I run out of stuff and eventually wither away while looking for the next >

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: A Quest Too Far - difficulty
« Reply #14 on: October 29, 2010, 12:01:42 PM »
Then you probably should rely more on your trusted +5 sword and less on your equipment. Trolls, dragons, griffons and wraiths are worth using your stuff, but running away is usually better (ok, griffons are an exception..).
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.