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Classic Roguelikes / Re: Rogue - let's beat it
« on: March 16, 2019, 05:12:39 AM »
Hmm Rogue V5 is pretty interesting with the different ID scrolls. In a way it's a buff I feel like because since there are a lot more ID scrolls around you then you aren't forced to save the precious few in the IBM version just for rings/wands. Like I was identifying potions and even weapons/armor throughout my last game because what else am I supposed to do with an identify potion scroll besides identifying potions?
So are you always supposed to run away from trolls? I could kill them with my +1, +1 two handed sword but not two in a row which is what screwed my last game from being able to get to floor 18. If trolls are that tough how are you even supposed to manage griffins/medusas/dragons/etc? I'm guessing from floor 16 you need to just start running to the stairs ASAP? This was the case in Torneko no Daibouken, the first Mystery Dungeon game in Japan that is based heavily on Rogue. Also do medusa's confuse by melee attack or is it a beam?
On the topic of beams, are the wands of fire/lightning/cold/magic missile worth using? Do they reflect like Ice Monster ice beams in the Epyx version?
So are you always supposed to run away from trolls? I could kill them with my +1, +1 two handed sword but not two in a row which is what screwed my last game from being able to get to floor 18. If trolls are that tough how are you even supposed to manage griffins/medusas/dragons/etc? I'm guessing from floor 16 you need to just start running to the stairs ASAP? This was the case in Torneko no Daibouken, the first Mystery Dungeon game in Japan that is based heavily on Rogue. Also do medusa's confuse by melee attack or is it a beam?
On the topic of beams, are the wands of fire/lightning/cold/magic missile worth using? Do they reflect like Ice Monster ice beams in the Epyx version?