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Traditional Roguelikes (Turn Based) / Re: IVAN (release 0.54)
« on: October 03, 2018, 06:34:18 AM »
Release 0.54
Available here.
Changes:
* New OSX binary!!
* More interesting TX final level.
* Improved look mode by using showItemsUnder.
* Limit golem spawns to GC and TX.
* Fluid rework! You can now sip only a part of a bottle's contents rather than always drink it all.
* New animations!
* Mini-map notes through engravings.
* Mouse support!
* Mouse hover over silhouette equipment will show a detailed descriptive message on log.
* Hotkey for quick weapon switching.
* Improved lights!
* Text font options added.
Fixes:
* Balance patch for the new materials.
* Fix load game in wizard mode.
* Fix some crashes on iOS.
* Fix many crashes that may happen on death.
* Fix memory leaks of message system and sound system.
* Chests that spawn with broken locks are automatically unlocked.
* Anvils and forges will no longer block your path.
* Fix memory overflow in commandsystem::ShowMap().
* Fix duplicated player after crash.
* Lower resolution to better fit scaled window.
* Warn about severe injury from mustard gas while resting.
* Many minor fixes.
For developers:
* Add define.dat validator for script files.
* Use chrono for rng seed instead of random_device.
* Commands console.
Pre-release 0.53
Changes:
* Optional xBRZScale now used to stretch the: full dungeon, Silhouette, inventory items, NPCs on lists.
* FrameSkip optional functionality for slow machines (or heavy CPU load as in "play while you work"
* You can now optionally review after death events/items/msgs using Ivan3D mode.
* Optionally always center on player after exiting LookZoom mode.
* Optionally show full dungeon name with roman level numbers.
* Grouped config options in categories.
* Custom stack list length (items, drop, throw etc).
* Several new monsters added, including five new uniques.
* Monster AI now knows how to zap wands at you!
* Show items at player position, side by side.
* Nearly 400 new materials added.
Fixes:
* Mainly when toggling full screen mode on linux, it will now wait until you release the key to apply.
* Imprisoned necromancer can cast spells.
* Elianise will no longer steal from you.
* All the ambassadors will stay in the Cathedral and not wander around.
* Nerf mind worm damage a bit.
* Fix unlocking hexagonal and octagonal locks on chests.
* Fix unicorns neighs.
Available here.
Changes:
* New OSX binary!!
* More interesting TX final level.
* Improved look mode by using showItemsUnder.
* Limit golem spawns to GC and TX.
* Fluid rework! You can now sip only a part of a bottle's contents rather than always drink it all.
* New animations!
* Mini-map notes through engravings.
* Mouse support!
* Mouse hover over silhouette equipment will show a detailed descriptive message on log.
* Hotkey for quick weapon switching.
* Improved lights!
* Text font options added.
Fixes:
* Balance patch for the new materials.
* Fix load game in wizard mode.
* Fix some crashes on iOS.
* Fix many crashes that may happen on death.
* Fix memory leaks of message system and sound system.
* Chests that spawn with broken locks are automatically unlocked.
* Anvils and forges will no longer block your path.
* Fix memory overflow in commandsystem::ShowMap().
* Fix duplicated player after crash.
* Lower resolution to better fit scaled window.
* Warn about severe injury from mustard gas while resting.
* Many minor fixes.
For developers:
* Add define.dat validator for script files.
* Use chrono for rng seed instead of random_device.
* Commands console.
Pre-release 0.53
Changes:
* Optional xBRZScale now used to stretch the: full dungeon, Silhouette, inventory items, NPCs on lists.
* FrameSkip optional functionality for slow machines (or heavy CPU load as in "play while you work"
* You can now optionally review after death events/items/msgs using Ivan3D mode.
* Optionally always center on player after exiting LookZoom mode.
* Optionally show full dungeon name with roman level numbers.
* Grouped config options in categories.
* Custom stack list length (items, drop, throw etc).
* Several new monsters added, including five new uniques.
* Monster AI now knows how to zap wands at you!
* Show items at player position, side by side.
* Nearly 400 new materials added.
Fixes:
* Mainly when toggling full screen mode on linux, it will now wait until you release the key to apply.
* Imprisoned necromancer can cast spells.
* Elianise will no longer steal from you.
* All the ambassadors will stay in the Cathedral and not wander around.
* Nerf mind worm damage a bit.
* Fix unlocking hexagonal and octagonal locks on chests.
* Fix unicorns neighs.