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Messages - adsilcott

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7DRLs / Re: Triles [7drl 2017]
« on: March 12, 2017, 02:01:51 AM »
Several things have taken me way longer than expected, but I'm still happy with the progress. Clearly I'm not going to finish this in seven days, but I've now got a strong toolset that I can use for future projects. And hey I may actually get some gameplay out of this by tomorrow.

Many thanks to my friend and partner in crime Greg, who made the awesome low-poly character, bat, and stairs models, and the soon to come goblin model.


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7DRLs / Re: Triles [7drl 2017]
« on: March 10, 2017, 11:00:41 PM »
Level generation, check.
Movement on a wonky grid, check.
Faking line of sight with lighting shadows, check.
I'll have to do real los at some point.

I'm hoping to have some basic combat done by tonight



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7DRLs / Triles [7drl 2017]
« on: March 09, 2017, 09:43:41 PM »
Hey, first time poster and first 7 day rogue-like, though I've done lots of Ludum Dare games and I'm a rabid RL player. Anyway, hope I'm doing this right.

I'm trying something that I've been wanting to do for a long time, a game based on a triangular grid system. The name is a portmanteau of Triangular Tiles. I've tried this three times before and each time I've quickly realize why no one works with triangular grids-- because it's a real pain. This time around though I think I've finally got a good system and it's working well!

Of course something experimental and complicated like this is a terrible idea for a 7 day challenge, I'm aware of that. But it's been a great motivator for me to get this system ironed out so I can use it in other games. And honestly even if I don't get the roguelike finished it's already been a great success for me in that respect.

I'm a Unity developer by day, so I'm using that to save time since I'm so familiar with it. Here's a progress shot:

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