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Traditional Roguelikes (Turn Based) / Re: Dragon's Lunch real time Roguelike coming to Steam!
« on: November 12, 2017, 04:12:45 PM »
A new release of Dragon's Lunch is now available.
Get it here: http://steamcommunity.com/app/663530/
NEW FEATURES
Added notes to find and read.
Added a new type of room - large circular room with lots of the same type of monster.
Added a Steam achievement for each descent.
GAMEPLAY
Improved the turret trap room - turrets now rotate and fire by themselves.
Remove the orange twisty passages as they didn't add to the game play.
Added code to reduce the number of dead end corridors.
These two changes result in much better maps now.
The Dragon now has much more hit points.
USER INTERFACE
Added some usability improvements to the menus and in game messages.
Separated the local and steam high score buttons on the high score screen.
Added a prompt to press the Escape key when the player dies.
BUG FIXES
Fixed an issue with treasure rooms getting no exits due to the doors being secret.
Giant Spiders no longer spawn at random in walls.
Start room with 4 keys can no longer place a door leading off the level into the void.
Fixed some issues with updating the light after opening and closing doors.
Fixed some issues with updating the light after shooting wands.
Fixed a bug which allow the player to take all items instead of one from some treasure rooms.
Turrets are no longer placed where they would block passageways.
Fixed a bug that allowed the player to glide through monsters when swinging her weapon.
Fixed a bug that caused instant death when the player collided with moving walls.
Fixed a bug with uploading the high score to steam.
Fixed a crash problem with loading save games that have a puzzle trap.
http://steamcommunity.com/app/663530/
http://www.dragonslunch.com
Get it here: http://steamcommunity.com/app/663530/
NEW FEATURES
Added notes to find and read.
Added a new type of room - large circular room with lots of the same type of monster.
Added a Steam achievement for each descent.
GAMEPLAY
Improved the turret trap room - turrets now rotate and fire by themselves.
Remove the orange twisty passages as they didn't add to the game play.
Added code to reduce the number of dead end corridors.
These two changes result in much better maps now.
The Dragon now has much more hit points.
USER INTERFACE
Added some usability improvements to the menus and in game messages.
Separated the local and steam high score buttons on the high score screen.
Added a prompt to press the Escape key when the player dies.
BUG FIXES
Fixed an issue with treasure rooms getting no exits due to the doors being secret.
Giant Spiders no longer spawn at random in walls.
Start room with 4 keys can no longer place a door leading off the level into the void.
Fixed some issues with updating the light after opening and closing doors.
Fixed some issues with updating the light after shooting wands.
Fixed a bug which allow the player to take all items instead of one from some treasure rooms.
Turrets are no longer placed where they would block passageways.
Fixed a bug that allowed the player to glide through monsters when swinging her weapon.
Fixed a bug that caused instant death when the player collided with moving walls.
Fixed a bug with uploading the high score to steam.
Fixed a crash problem with loading save games that have a puzzle trap.
http://steamcommunity.com/app/663530/
http://www.dragonslunch.com