v.1.3.0 of Dragon's Lunch has been uploaded to itch.io and the humble store.
Now supports treasure chests and load/save!!
Many thanks to everyone for their support!
**** Play the free demo of the first 4 levels ***
See links at the bottom.
CHANGES IN v1.3.0
----------------------
NEW FEATURES
Added new game modes -
IronMan - no Load or Save.
WedgeMan - can Load and Save at any point by pressing the Save hotkey (default F5), but this quits the current game. Reloading in, deletes the save game file (this is standard Roguelike saving).
PutterMan - can Load and Save at any point by pressing the Save hotkey (default F5).
High score is now ordered by mode.
New menu font to make it more readable.
Added option to turn off menu music.
Added chests which may be locked requiring a key, and will contain an item.
Added new room with lightning and mirrors.
Changed bow graphic to arrows.
Changed stairs down graphic.
Now shows the way down highlighted on the map.
Floor traps now indicate better when they are recharging.
Improved the shoot web and shoot turret sounds.
GAME BALANCE
Tweaked the weapons to hit more often.
Made the Turn Undead wand less powerful.
Potion of speed now also speeds up combat.
Potion of protection potion now gives total immunity from attacks.
Reduced the number of arrows lying on the ground from 20 to 10 per bundle.
Improved the distribution of items across the levels.
Dragons now flee and heal faster.
Effect damage from weapons is now a percentage chance of effecting based on the number of enchantments.
Reduced the probability of monsters deflecting missiles.
Reduced the effect of paralysis.
Can no longer paralyse stone walls.
BUG FIXES
Goblin fire pit no longer appears in twisty passage.
Teleporting yourself by reflection no longer causes crash.
Ensured the information trap in treasure vaults can be reached.
Fixed bow melee animation.
Ensured monsters healing from healing trap is at the same rate as player.
Fixed the gas flames graphic.
Added exception handling around file i/o.
Fixed crash if pickup weapon/arrows when no weapon wielded.
Monsters no longer spawn on fire pits.
Chests no longer spawn on fires pits.
Shattering no longer destroys word puzzle floor traps.
Big dragons can no longer appear above level 12!
Word puzzle back door aligned with wall is now accessible.
Room that needs 4 keys no longer puts an exit off the level.
Big Spiders dont get blocked by other monsters.
Teleport can no longer end up in closed areas.
Please support Dragon's Lunch on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=875960214https://jonathanmcc.itch.io/dragons-lunchhttps://jonathanmcc.itch.io/dragons-lunch-demohttp://www.dragonslunch.com