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Early Dev / Re: Goblin Dungeon
« on: July 08, 2016, 09:38:45 PM »
Great game. Any new updates coming ?
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Looks Awesome - can you play it on PC?
Been playing this for a few months now. Rather cool, but a few things still need some clarification.
Like those rune tiles which activate when you step on all five tiles. Does it provide a bonus only when standing on the center tile, or for the rest of the level?
Also, what exactly does the radar alert you too and how do you differentiate between the two different radars? They both appear exactly the same so I have no idea what I am switching to when I change the radar.
I have never imagined that MINING in roguelikes could be fun,but this game proved me wrong.
The only complaint I have is that a "less zoom" button would be nice.Other than that I have no problems with it.
The game is bad. There should be much more permament upgrades and you should rebalance monsters.
Hey, 36dev team! Glad to see you made a thread for the game here.Hello !
I've been playing it on and off and it's really fantastic. I've been continuing one file for the past few weeks and I've finally gotten to the point where the enemies are slowly whittling me down while my resources dwindle. Very fun and very challenging game. It's especially cool seeing the caves change around you as the game is updated. I'm really glad old saves are compatible with new versions.
I love the graphics and sound in your game. They're simple but add a lot of flavour.
UI is somewhat intuitive apart from small icons near inventory for the map and help screen, I'm also not a big fan of the inventory since with many items I find myself scrolling a lot to use potions and swap weapons.
I think you've done an admirable job of using a small line of sight and 4 directional movement to your advantage. It's simple, intuitive and works really well for mobile games.
My main gripes with the game are currently:
* after finding decent equipment the difficulty goes down to medium. After finding healing items on top of that, it becomes trivial. My current character is on dlevel 5 with a couple healing crystals and hasn't experienced a challenge last 2 levels.
* mining is an interesting mechanic but it encourages fully mining out whole levels which takes a long time and is boring. Implementing resource veins where resource blocks are grouped up might be a solution.
* after exploring the first two levels I feel that I've seen everything that the game has to offer. I hope it's just because of lack of content due to it being early in development :-) I feel I need to point it out because the ui, graphics and character abilities look really solid right now.
* I'm partial about persistent resources and upgrades. It makes balancing the game difficult and will encourage 'grinding' until you get upgrades.