Author Topic: Caves Roguelike (36dev team)  (Read 30479 times)

Pavel Provotorov

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Re: Caves Roguelike (36dev team)
« Reply #15 on: March 16, 2016, 03:16:19 PM »
Looks Awesome - can you play it on PC?

Hi !

Sadly, the game can only be played on the android platform. We are planning to port the game to other platforms, but only after we get it to a more playable state

/36dev team

forumaccount

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Re: Caves Roguelike (36dev team)
« Reply #16 on: March 17, 2016, 12:07:10 AM »
This looks really cool. I will have to try to get my phone working again! Roguelikes rarely supply much of "interesting things to do outside of combat".

(unrelatedly: do I have to solve a captcha every time I post here, forever? or is that just because I'm new?)

Tzan

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Re: Caves Roguelike (36dev team)
« Reply #17 on: March 17, 2016, 03:11:35 AM »
Its just a few times

Pavel Provotorov

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Re: Caves Roguelike (36dev team)
« Reply #18 on: March 26, 2016, 05:51:23 PM »
The big update is ready :)
0.94.7.0
Features:
-Added a new dungeon location "Guard's fortress". The entrance is located in the caves area. The radar can also help you search for the dungeon.
- Added 6 new enemies and one of them is a mini-boss
- New elixirs of stats increase
- New dark scrolls that contain powerful magic. Unlike normal scrolls, they are casted to certain areas. 
- Shotgun as a new reliable ranged weapon. Deals area damage. Most effective when shooting at close range.
- Added icons for active effects
- The radar now shows the name of the target is searches for.
- Fixed some sprites
- Lots of small changes and fixes.

There is a lot of changes and we hope that there won't be any serious bugs )
Most of the new items can be found only in the dungeon area, so get ready for adventures. Some enemies from the dungeon can spawn on later levels of the game and small rooms can spawn in the caves now.

Some screenshots:




Good luck exploring the new content )
/36dev team

Legend

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Re: Caves Roguelike (36dev team)
« Reply #19 on: March 27, 2016, 06:55:28 AM »
Really liking the new update.  Thanks for adding the clarification to the radar.  I really dig the whirlind axe and hoping I can get my hands on a shotgun/blunderbuss which some of the skeletons seem to be firing at me.

This game has a lot of charm and has easily become one of my current favorite roguelikes on android.

The ads are quite un-obtrusive. Which is nice. Though, I would gladly pay a dollar or two for the option to remove them and help contribute to the developers.

Hellheart

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Re: Caves Roguelike (36dev team)
« Reply #20 on: September 24, 2017, 07:35:15 AM »
This game.... Boy, this game. Love it. But, anyway, seeing as this game is still being updated, and many of the issues that people have brought up have been addressed, I'm pretty much just bumping this thread.

biotep

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Re: Caves Roguelike (36dev team)
« Reply #21 on: November 04, 2017, 12:53:37 PM »
Great game! May I know whether the levels randomly generated each time I restart the game, or they pre made? Also, does the character moves using A* algo when I click some target tile to move to? Hope I wasn't too off-topic...