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Messages - AgingMinotaur

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1
PrincessRL has an interesting progression dynamic, and the fighting system is frankly better than most full fledged finished games. I've hardly checked out any 7DRLs the last few years, sadly.

As always,
Minotauros

2
Traditional Roguelikes (Turn-based) / Re: Start at the deepest level
« on: August 18, 2023, 06:51:19 AM »
I remember that Steamband start you on the bottom level, but in the sense of "inverted model", ie. monsters get harder and harder towards the surface. Starting on the hardest level is certainly an interesting idea. The player would probably have to start out with a lot of power that dwindle with time (maybe relying on consumables a lot, starting with a full inventory with hardly any way to get more, or some kind of exhaustion clock).

As always,
Minotauros

3
Development Process & non-technical / Plans for 2023?
« on: January 17, 2023, 12:02:52 AM »
Greetings, hope you all have had a good start of the new year. Although the turn of the calendar year is really an arbitrary date, many pause around that time to reflect on where they're at and the path ahead … So I thought maybe someone would jump on a thread about plans and ideas for the upcoming year.

I'll go first, there's not so much time for RL dev these days, but I do get in a little bit; still tinkering on my cowboy fantasy rl Land of Strangers, where I've been rewriting a lot of the engine (cleaning up and porting to Python 3 and pygame-2, as well as adding native terminal support : ) It's been a while since the last release, so I hope to get a release or two out in 2023. Maybe even start a git repository.

Atm, I have a very stripped down version where I still haven't ported some of the more involved systems, like map generation and complex NPC behavior. To have a roadmap, I may essentially remake an earlier version of LoSt, that played out in a mine (you're a mine slave trying to escape). I can copy some of the old content and get basic map generation and AI. The scenario can also function as a sort of tutorial if I scale it well, and it can open up into the overworld through a literal exit if you beat the mission. There will also be the main option to start in the overworld, of course. Once systems are up and running, I'll be pulling in most of the content from the old version, and then start adding more new stuff again (more missions and encounter templates, though one of the things I still really don't know how I will design, is dialogue).

What about you? Post about yer games.

As always,
Minotauros

4
There's no final answer to the question "which language should I learn?" but I'll offer you my two cents anyway. If development speed is of the essence, you may be better off trying a scripting language rather than C. I heard good things about Lua, but use Python for my own project, and have been happy with that. It has stuff like memory handling built-in, so you can pretty much get straight to business. On the down side, Python is not good at heavy lifting, but it's sufficient for a typical, turn-based Roguelike. If graphics rendering becomes a bottleneck, it's usually because the programmer is doing something wrong. Bits of code I have had to optimize include world generation (although a few seconds of load time when the game starts isn't a huge catastrophe) and AI routines (when you have hundreds of actors looping over detailed calculations). For graphics rendering and other handy tools, it's worth checking out Pygame or libtcod (which is tailored to Roguelikes in particular).

Another option for you might be to consider using a full-fledged game engine. The most popular one is arguably Unity, although I like Godot myself. It's open source, in active development, and uses a scripting language quite similar to Python. I only tried it briefly, but it was quick to pick up (I had a playable framework for a Pooyan clone after a few hours), and it seemed versatile enough for a variety of projects.

As always,
Minotauros

5
Early Dev / Re: this is a dead forum
« on: August 10, 2020, 03:46:39 PM »
Well, there are certainly some people watching. If you do post a link and some ramblings about your project, someone may try it out, whether or not they actually reply with a comment. For some developers, posting about their progress can be a way mold over ideas, make vague plans and so forth. If what you want is to maximize the exposure/effort ratio, your best bet is probably adding each update to roguebasin's News section. If you think this forum in particular sucks, there are also RL communities on for example reddit and discord. I don't use discord personally, but the RL community on reddit has a decent base of active users.

As always,
Minotauros

6
Temple of the Roguelike / Maintenance and codex updates
« on: August 10, 2020, 03:25:39 PM »
Commenting the recent updates, but I didn't want to clutter the official thread.

Hefty piece of work, well done, Slash. I like the new forum theme, and hope the under-the-hood stuff makes your life easier. The rearranging of the subforums seems sound enough. Although it's a bit sad to see Off Topic go, it has really been lost for so long anyway, so it almost doesn't matter at this point. It would be a blessing if the tide of spambots could be kept at bay. I also applaud the explicit encouragement of Rogue-lite discussion. Although I hardly play -lites myself, I like to read about and sometimes try them, as there are a lot of interesting design overlaps.

Also, I see you gave Krice the boot :o Don't know it it's permanent or what the details are. I'll say that I have found Krice to be an acquired taste, with actual input on the topic of RLs, even if his wording is a bitch a lot of the time, and I personally almost always disagree with him (and have admittedly myself been a bitch about that on occasion). Having said that, there are numerous examples over the years where he stepped way over the line with regards to blatant racism and sexism/homophobia (etc., but those two in particular). So I think I can grok that there is a rationale behind the ban.

As a general principle, it's not always possible to keep a community inclusive by having no rules of engagement. If someone makes statements that will make other members feel directly threatened or abused, it may be right to have OP either comply to a level of respect or else face a ban, rather than allowing those other members to just leave in silence.

As always,
Minotauros

7
Temple of the Roguelike / Re: Maintenance tasks
« on: June 14, 2020, 09:08:49 PM »
Could a bunch of the OGs (e.g. minotaur, getter, darren, vanguard, z, corremn, krice, myself etc) (nah maybe not krice) be enabled to delete posts so we cut spam as soon as we notice it?
Regarding that, I'm mostly lurking these days, but would be willing to join a task force like that, and make to sure to visit more frequently, if we had well defined rules to go by (strictly to ban bots/spam, include safety valves like an option for banned users to challenge the decision, etc). That said, it seems to me that getter is already doing a tremendous amount of work to keep most parts of the forums clean from spam bots. But the off topic section is a pretty sad sight overall these days, and I've also seen a few perfectly sensible threads getting derailed by bots.

As always,
Minotauros

8
Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: January 23, 2020, 03:02:42 AM »
Hello, Cool that you're still working on this.

9
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 30, 2019, 09:25:13 AM »
According to Berlin interpretation, Teemu has 7/9 of "high value factors" as roguelike which I find hilarious. In my opinion the current release version of Teemu is a roguelike-style adventure game.
In defense of the Berlin int , I think it works better when applied in good faith rather than to prove the roguelikeness of eg. Minesweeper. Thus the definition text states that factors like exploration  and permadeath (in the RL sense) relies on random generation to work. I haven't played the latest version of Teemu, though, so can't say anything about that.

As always,
Minotauros

10
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 26, 2019, 11:10:14 AM »
Pseudo-arguments like that […] it's even difficult to understand why someone would force it in here.

Well, you're the one who brought it up, so you tell me, I guess? You really are making a complete ass of yourself.

As always.

11
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 25, 2019, 08:20:09 PM »
I remember someone here threatening to leave if roguelites were not excluded from the site.
That's really not what I was talking about, but since you mention it, the user you're thinking about would probably be Krice, who has been whining about this for years. I'm personally fine with that; what I find distressing is the fact that blatantly racist and sexist comments (from several users) have been met with no other consequence than the occasional pushback from other users. I'd love to live in a world where we could be welcoming of everyone, including bigots, but I'm afraid reality simply doesn't work that way.

What was your roguelike project again? I can't remember everyone, but I think you were not even a game developer yourself. So you got pretty large mouth in that sense.

Not that it's my responsibility to do your research, but yes, I did finish one roguelike in addition to my current unfinished hobby project, which is also publicly available. Gamedev is not my primary creative endeavor, though, as I've been busy publishing several critically acclaimed books to feed myself and my family. In the meantime, you released Teemu, which was a pretty cute miniature crpg. You may not remember that I was one of the few people who payed any attention to that? I liked the fact that it included hattifnatter and disguising yourself as a pirate, but seeing as how it has zero replay value and no emergent/procedural content, I found it pretty rich that you of all people released that to the rl community. So in answer to your question: No, I'm not horribly saddened or insulted by the fact that you can't be bothered to keep up with the rest of the rl community. You can come back and talk about meritocracy when you've released Kaduria, okay?

As always,
Minotauros

12
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 25, 2019, 12:38:47 AM »
Saying something is "toxic" means nothing
It actually does, though, even if the term is clicheed and not seldomly misused (I'll grant you that). You're making the same mistake that many other, less than averagely gifted nerds have made before you, namely to assume that anything that falls outside your scope of comprehension is either stupid or meaningless.

Anyway, I don't think this is a very fruitful discussion, and I seem to recall having had it once or twice with you before ;) I certainly won't dictate how this place should be moderated, and personally somewhat like the fact that temple threads are allowed to go their natural course. I also get that you're half joking a lot of the time, but I can't blame people who feel they've better things to do with their time than getting randomly trolled online.

As always,
Minotauros

13
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 24, 2019, 09:29:48 PM »
Hey, just to end on a less grinchy note, hope all of y'all are having happy peaceful days (yup, I've had my Irish coffee now).

As always,
Minotauros

14
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 24, 2019, 08:23:38 PM »
The issue isn't whether this or that particular user belongs to a certain demographics, but whether stupid shit like the message I'm currently replying to is par or not. And, well, I know people have left because of toxic comments since they've explicitly said so. That said, I wasn't trying to single you out, Krice, though I can see why you seen to think so, given the amount of inane stuff you've written here over the years.

As always,
Minotauros

15
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: December 23, 2019, 04:47:08 PM »
People want a consensus and are threatening to leave if they don't get it.

To be clear, regarding the history of this place, the only "consensus" anyone has ever demanded here, is to not have to tolerate racist, sexist and generally condescending bullshit. This is not really something it's possible to "agree to disagree" about – the consensus that did implicitly get established, is that women, gays etc. are only welcome as long as they accept verbal abuse at random intervals. I know a few people left because of this. I for one am not happy about the situation.

At the moment, though, I think the Temple's biggest problem is the unchecked presence of bots. It's becoming more and more difficult to use the forum. The off topics section is one big joke at the moment.

As always,
Minotauros

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