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Messages - kraphead

Pages: [1] 2
1
Beat the game, I actually had a lot more fun than I thought I would!


Beat the other final boss as well. I really liked the fact that the game was (mostly) straightforward with you, with regards to stuff like monster statistics. I wish you had included the actual, numerical benefits of each statistic, but that's a pretty minor nitpick. I also liked the gradual increase in player power - unlike something like Angband, where a couple lucky artifact drops can let you steamroll almost everything between you and Morgoth (e.g. Ringil and Cubragol).

A criticism: I feel like the early game is too unforgiving, and without prior knowledge it's kinda unplayable. You pretty much have to rush down to the lizard in the basement, avoid fighting ANY monsters, use both your potions and hope that you roll well enough to kill him. Otherwise, you don't get a pet, and without a pet the first scruffy dog you come across will maul your face off.

I also think that the enemies spike in difficulty way too hard as the game goes on. It's easy in the beginning (first couple pearls), but it ramps up really quickly over the next four or five pearls. The last 2 pearls had enemies that could nearly 2 shot me.  It got to the point that I would farm by picking an area with a portal in it, killing 4 or 5 enemies, then portaling back to a safer area to rest up in the nearest town. Over and over again. To complete a dungeon, I would dive to the bottom while fighting as few enemies as I could then blow all my consumables on the boss. I get that a big part of roguelikes is choosing your fights wisely, knowing when to run, accruing and using consumables, etc. but I personally felt that it was a little extreme. Then again, I didn't die a single time, so maybe the enemies were of an appropriate difficulty.

One more thing: I feel like characters without greater heal are too weak.

2
I killed Voros with a spell. I spawned in all of the other gods and only the last one (Scea-something) triggered his script.

Also, pugilist unarmed damage is too high (after talking to the Smith). WAY too high. I one-shot all the gods and Amaurosis (dual-wielding World sword, explained below). Eakauri died in one turn (I hit him, he missed me and I countered him).

Bugs:
-For some reason, status effects lasted forever on my pugilist. Died because I was poisoned and I couldn't cure it.
-You can dual wield your fist and a two handed weapon. My pugilist was dual wielding the World Sword in his left hand, and punching with his right, giving me a bit over 1000 average damage per turn (before slays).
-This is debatable, but none of the Elysians acknowledge your victory over the gods. Furthermore, one of the Elysians at the foot at the tower (the Worldsinger?) talks about receiving a Godblade, when in reality that's only one of the options. Maybe change the dialogue to say something about receiving an extremely powerful weapon?

Typo:
-Fantastic beast desc: "capable to" should be "capable of"

Some other stuff:
-Does the health stat give a chance to completely negate damage?
-Archers don't seem to get any of the love wizards and melee fighters do
-What in the world is Demontide? The victory message makes a mention of it but I haven't encountered anything along those lines yet

EDIT: Clarification about the pugilist damage

3
An update: Killing Voros did not spawn another god, even though the rift was empty. Furthermore, there was no "strange, pulsing energy" message after he died.

4
I can do the cosmos quest if I make sure NOTHING is in the rift. Otherwise, it's an on and off thing. With the other run, the rift was nearly full when I killed the god.

5
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                       Shadow of the Wyrm 0.7.0 "de Visee"

                                Alex, the Brawler
                                L26 Fae Pugilist

Age: 9564                     Sex: Male                     Size: Medium
Deity: The Trickster          Hair Colour: Black            Eye Colour: Brown
Alignment: Neutral

Strength: 99                  Hit Points: 202/202                               
Dexterity: 23                 Arcana Points: 60/60                             
Agility: 21                   Speed: 35                                         
Health: 65                    Evade: 75                                         
Intelligence: 20              Soak: 43                                         
Willpower: 17                 Experience: 224912                               
Charisma: 87                                                                   

Statuses: Wb


                         Resistances and Vulnerabilities

Slash: 0.75
Pierce: 0.95
Pound: 0.95
Heat: 0.55
Cold: 0.55
Acid: 1.05
Poison: 0.85
Holy: 0.55
Shadow: -0.20
Arcane: 0.49
Lightning: 0.80


                                Current Conducts

You have never consumed meat.
You have never consumed the corpse of another creature.
You have never disturbed the dead.


                       Skill Improvement Points Remaining: 0

                                     Skills

Awareness: 41
Blind Fighting: 16
Carrying: 100
Combat: 100
Detection: 29
Dungeoneering: 15
Escape: 20
Foraging: 31
Forest Lore: 25
Herbalism: 15
Hunting: 40
Intimidation: 20
Literacy: 16
Magic: 15
Night Sight: 15
Stealth: 30
Swimming: 10


                                  Weapon Skills

Axes: 0
Short Blades: 0
Long Blades: 0
Bludgeons: 0
Daggers: 5
Rods and Staves: 0
Spears: 0
Unarmed: 100
Whips: 0
Exotic: 0


                              Ranged Weapon Skills

Thrown Axes: 0
Thrown Blades: 0
Thrown Bludgeons: 0
Bows: 0
Crossbows: 0
Daggers: 0
Rocks: 0
Slings: 0
Thrown Spears: 0
Thrown Exotic: 2


                                  Magic Skills

                                        -



                                     Spells

                                        -


                                 Current Quests

The Black Orb (Gildi, Stoneheim): Find the Black Orb in the dwarven tombs of
Wyrmeswraec, and return it to Gildi.



                                Completed Quests

Love in Vain (Cadlind, Isen Dun): Return the wave locket to the girl with the
flaxen hair.

The Unearthly Stone (Cynwise, Isen Dun): Bring the Sun Gem to Cynwise, the
village witch.

Bandits in the Barrows (Hrimgar, Isen Dun): Defeat Garros, the Bandit of the
Barrows.

The Gathering Horde (Kirin, Atua-Elar): Slay the goblin captain in the ruined
monastery of Stonewall, north-west of Atua-Elar.

Wyrmeswraec (Skaal, Stoneheim): Find evidence of what destroyed Wyrmeswraec,
and bring it to Skaal.



                                    Equipment

Head: uncursed scrimshaw hairpin [4, 0]  [0.31 lbs]
Resists/Flags: {0.25Co}

Neck: uncursed Amulet of the Two Moons [10, 4]  [0.25 lbs]
Resists/Flags: {0.15Ar}

Right Finger: uncursed Ring of Aran Fee [8, 1]  [0.13 lbs]
Resists/Flags: {0.20Co}

Left Finger: uncursed ring of shadows [4, 2]  [0.13 lbs]
Resists/Flags: {0.25Sh}

Wielded: -

Off Hand: uncursed dwarven shield "Wyrm-Ward" [7, 10]  [2.00 lbs]
Resists/Flags: {0.20He}

Body: uncursed Atuan silver chain mail "Silari" [9, 10]  [2.00 lbs]
Resists/Flags: {0.10Sl 0.10He 0.10Co}

Around Body: uncursed hunter's cloak [13, 0]  [1.00 lbs]
Resists/Flags: {0.01Ar}

Feet: uncursed legendary boots "Akos Akari" (10, 0, 10) [15, 5]  [8.00 lbs]
Resists/Flags: {0.10Sl 0.15Ps}

Ranged: -

Ammunition: -





                                 Items Available

uncursed brass knuckles (1d4+1)  [1.00 lbs]
uncursed ivory pieces (251) [15.69 lbs]
old iron key [0.19 lbs]
uncursed unstoning potion [1.00 lbs]
pick axe (1d6)  [8.00 lbs]
blessed unstoning potion [1.00 lbs]
boathouse key [0.19 lbs]
rowboat [50.00 lbs]
uncursed metal cap [0, 2]  [3.00 lbs]
uncursed cap [4, 0]  [0.44 lbs]
uncursed wand of digging (6) [1.00 lbs]
uncursed clothes [2, 0]  [1.00 lbs]
scroll of identify (3) [3.00 lbs]
scroll labelled "AB EXTRA" (2) [2.00 lbs]
silver branch (1d4)  [2.00 lbs]
dwarven key [0.19 lbs]
handful of gleaming wyrm scales [2.06 lbs]
blessed buckler [3, 1]  [5.00 lbs]
stone key [0.19 lbs]
yew wand [1.00 lbs]
gnarled wand [1.00 lbs]
yew wand [1.00 lbs]
glowing potion [1.00 lbs]
scroll labelled "AMOR OMNIBUS IDEM" [1.00 lbs]
rosewood wand [1.00 lbs]
slimy potion [1.00 lbs]
ruby potion [1.00 lbs]
swirling potion (5) [5.00 lbs]
unstoning potion [1.00 lbs]
stone key [0.19 lbs]
rock adder's corpse [100.00 lbs]
uncursed shoes [2, 0]  [1.00 lbs]
frostling's corpse [100.00 lbs]
ruby potion [1.00 lbs]
emerald potion (7) [7.00 lbs]
scroll labelled "QUI AUDET ADIPISCITUR" [1.00 lbs]
scroll labelled "AB EXTRA" [1.00 lbs]
small lump of gold [0.19 lbs]
platinum amulet [0.25 lbs]
blank scroll (2) [2.00 lbs]
scroll labelled "AMOR OMNIBUS IDEM" [1.00 lbs]
healing potion (3) [3.00 lbs]
uncursed knight's ring [0, 5]  [0.13 lbs]
scroll labelled "VERITAS OMNIA VINCIT" [1.00 lbs]
scroll labelled "AB EXTRA" [1.00 lbs]
scroll of identify [1.00 lbs]
scroll labelled "QUI AUDET ADIPISCITUR" [1.00 lbs]
scroll labelled "MORITURI TE SALUTANT" [1.00 lbs]
scroll labelled "CARPE DIEM" [1.00 lbs]
blazing potion [1.00 lbs]
azurite amulet [0.25 lbs]
azure potion (2) [2.00 lbs]
scroll labelled "CARPE DIEM" [1.00 lbs]
scroll of identify [1.00 lbs]
blank scroll [1.00 lbs]
aspen wand [1.00 lbs]
uncursed ring of iron [2, 3]  [0.13 lbs]
scroll of identify [1.00 lbs]
rosewood wand [1.00 lbs]
alabaster potion (2) [2.00 lbs]
scroll labelled "CONSUMMATUM EST" [1.00 lbs]
sapphire potion [1.00 lbs]
scroll labelled "CONSUMMATUM EST" [1.00 lbs]
copper amulet [0.25 lbs]
uncursed elven hammer "Goblincrusher" (2d10+15)  [10.00 lbs]
magici shard (21) [63.00 lbs]
scroll labelled "CARPE DIEM" [1.00 lbs]
uncursed barbarian's ring (0, 10, 0) [0, 3]  [0.13 lbs]
shining amulet "Catara" [0, 4]  [0.13 lbs]
radiant amulet "Calluna" [15, 0]  [0.13 lbs]
maple wand [1.00 lbs]
uncursed scrimshaw hairpin [4, 0]  [0.31 lbs]
ebony wand [1.00 lbs]
arbutus wand (2) [2.00 lbs]
ebony wand (2) [2.00 lbs]
scroll labelled "MORITURI TE SALUTANT" [1.00 lbs]
elm wand [1.00 lbs]
healing potion [1.00 lbs]




                               Generated Artifacts

legendary boots "Akos Akari" (10, 0, 10) [15, 5]  [8.00 lbs]
Ring of Aran Fee [8, 1]  [0.13 lbs]
Black Orb [3.00 lbs]
radiant amulet "Calluna" [15, 0]  [0.13 lbs]
shining amulet "Catara" [0, 4]  [0.13 lbs]
Cosmos Stone [10.00 lbs]
elven hammer "Goblincrusher" (2d10+15)  [10.00 lbs]
imperial broadsword "Ironsword" (3d12)  [12.00 lbs]
imperial staff "Stormstaff" (6d4)  [6.00 lbs]
Sun Gem [1.00 lbs]
Amulet of the Two Moons [10, 4]  [0.25 lbs]
dwarven shield "Wyrm-Ward" [7, 10]  [2.00 lbs]




                                 Attack Details

Wielded: unarmed. Base/Total Difficulty: 50/-47, Speed: 0, Damage: 1d53+682 (slays: Divine).
Ranged weapon: /, Ammunition: /.



                                 Latest Messages

Dumping Alex...

Wielded: unarmed. Base/Total Difficulty: 50/-47, Speed: 0, Damage: 1d53+682 (slays: Divine).
Action not found: ''
"There is little more I can teach you about the weaknesses of the divine.  But your technique could be better.  Let me show you..."
The Smith looks you over.  "A fighter, hmm?  So was I, in my younger days.  I fought men and monsters, beasts for which you have no names."
There is a staircase leading down.
There is a staircase leading up.
A floor. An alghari [ In Fl Friendly ] (Deadly; [B]estiary).
A floor.
A floor.
A floor. A bird of paradise [ Fl Friendly ] (Deadly; [B]estiary).
A floor.
A floor. A bird of paradise [ Fl Friendly ] (Deadly; [B]estiary).
A floor.


                                    Mortuary

acolyte: 1
Akojo: 1
archer: 2
armoured beetle: 1
barrow spider: 11
black creeper: 1
black servant: 1
blackguard: 4
blood hawk: 3
boar: 1
Brimman: 1
Cahri: 1
Callara: 1
cave bear: 1
chaosling: 1
corpse bird: 1
corpse rat: 1
crone: 3
deep crawler: 1
divine spirit: 2
drakheen: 2
dwarven hero: 4
falcon: 2
fantastic beast: 1
fire spirit: 1
floating eye: 1
fox: 1
frostling: 3
gargoyle: 1
Garros Barrows-Thief: 1
githra: 1
gloaming: 1
gnome: 2
gnomish miner: 1
goblin: 6
goblin champion: 4
goblin elite guard: 1
goblin impaler: 2
goblin raider: 5
goblin trapper: 1
grave worm: 1
graverobber: 6
great serpent: 2
green slime: 7
hound: 5
imp: 1
kalath: 1
kestrel: 2
king slime: 2
Kith: 1
knight: 1
lightning bug: 1
Marvelle: 1
minotaur: 1
mire: 1
mole: 6
mountain elf explorer: 1
muck: 1
ogre: 8
ogre savage: 3
Pallas: 1
quisling: 2
rat: 18
red ooze: 1
roc: 2
rock adder: 2
rock crawler: 5
rook: 5
shadow snake: 2
shrike: 1
skeleton: 1
snakeling muckraker: 1
snakeling thief: 1
sorceror: 1
a spearman: 13
spook: 4
squire: 1
stone ooze: 1
sword-eater: 3
sylph: 2
tangleweed: 2
thaumaturge: 2
thief: 5
thrall: 21
Urgrim: 1
vorpal bug: 1
white wolf: 1
Whitebard: 1
will o' the wisp: 1
wood elf: 1
wood elf swordsman: 1
wraith: 3
wrecker: 1
Wulf: 1
xither: 1
zealot: 1

Total: 243
Maximum Level Difference: 29 (king slime)


Turns: 112666


I've been playing around a bit. This is Alex, the Fae that survived. He's level 26, and about to take on the gods. I had another one that was level 23, but it died when I got stunned and hit myself, thereby instakilling myself.

Some stuff I did you should probably look at:

-Being burdened trains strength, even when carrying is maxed. For some reason, charisma and toughness get trained as well (not sure if that's from being burdened). At around level 10, I pick up every single corpse and heavy item I can find, and go from one side of the world to the other. I usually gain 1 or 2 levels having to find more corpses to keep myself burdened. So, at level 12, I have 99 strength, charisma (usually, above dump is an exception), and around 65 health.
- You can get the Amulet of the Two Moons as soon as you get a seaworthy vessel. It's possible to sidestep the ogres and nab the amulet without fighting them. It takes a few tries sometimes, but I can almost always get it without dying.
-Goblins can't swim. You can use this to your advantage by throwing tons of stuff at the goblin boss in the quest to get the elven chain mail, thereby getting it absurdly early. Maybe give them arrows or something?
-Charisma makes monsters peaceful. Using the method detailed above, you can nab all the shrine gems, walk past almost every randomly generated monster in the Cloudspire, and get really really far down dungeons without fighting anything. This enables you to get awesome stuff with little to no danger.

Regarding the dump:
It's 0 bytes in my folder too. Maybe the crash was on my end?

More stuff to follow.

EDIT: Come to think of it, me running back and forth on the world map is probably the reason for that age-related crash.

EDIT2: Something very strange occurred to me. According to my mortuary, the highest level difference between myself and a killed monster is 29. However, I killed Vedere and my highest level difference did not change. This means that Vedere is level 55 or below, seeing as I killed him at level 26. Hmm...

Also, I was mistaken about monsters being in the rift. When I killed Vedere this time, half of his escort was in the rift and the next god/goddess still spawned. Strange.

6
Some typos in descriptions I've seen:

Megalodon description: "are" should be "is"

Temple guardian description: "night invincible" should be "nigh invincible"

Divine avenger desc: "recordud" should be "recorded"

Stone worm desc: "smaller and smaller" should be (I think) "larger and larger"

Zaeda desc: "built" should be (I think) "build"

The megalodon descriptions are correct, as they refer to plural creatures.  All the rest are typos and have been fixed.

Honestly, it doesn't really matter, but you have "distinguishing 'it' from other sharks 'are' its heads". I'm not the best with English, but it doesn't seem right to refer to the same creature using different pluralities. Sorry if I come off as one of those rude sticklers for grammar, believe me when I say that's absolutely not my intention. You could leave it as is and very few would probably notice.

Another typo: Whitebard's description: spend should be spent

7
Thanks, but I already retired that character. I had a few other high level character I've been playing around with. It's been pretty difficult, with one notable exception I'll post about in my victory dump. Additionally, I've found a few things:

-Status effects inflicted in the void are permanent

-NOTHING can be in the rift when you kill a god. Otherwise, nothing happens

-AOE spells that hit gods cause them to go berserk and kill everything for you. This is true for creatures outside of the void too: The liches in the Gildi's Cloak quest and the Wyrm's cavern pretty much did most of the work for me

As an aside, I liked that little detail you get when you chat with Aurelion. Very neat.

EDIT: Wyvern --> Wyrm

EDIT2: Stuns also cause that domino aggro effect. Stunning a single monster causes it to hit another monster, which causes that monster to hit back. That aggros all the other monsters, which then attack the monster that hit back, which aggros them against each other.

8
Nothing appeared after I killed him. The rift area was almost completely full. He was one of the first creatures that saw me, so I lured him out along with a couple of his cronies. I've been wandering around the level for about a thousand turns now, no new enemies.

9
Strange. I killed *SPOILERS* Aurelion *SPOILERS* and nothing appeared. I did feel "a strange, pulsing energy" though.

If by win you mean beat the wyrm, I did indeed win. I have a lot I want to say about the balance, but I want to be able to play more races and classes before I write anything broad.

10
I put the dumps on Google Drive, sorry if that inconveniences you. Not sure of how to attach files to a post on here.

https://drive.google.com/drive/folders/0B-0g2itFXWNbckhWN3R0NHhubXc?usp=sharing

Anyway, I've gotta say that this game has gotten a lot more hard and thrilling. A LOT of high level characters have been splatted. I've had a lot of fun discovering stuff as well. Very cool.

Some typos in descriptions I've seen:

Megalodon description: "are" should be "is"

Temple guardian description: "night invincible" should be "nigh invincible"

Divine avenger desc: "recordud" should be "recorded"

Stone worm desc: "smaller and smaller" should be (I think) "larger and larger"

Zaeda desc: "built" should be (I think) "build"

Finally, I've been having some trouble with a certain quest. I don't know how to use spoilers, so I'll try to be as vaguely specific as possible.

I'm on the level with the spiral arm. I've just defeated the boss (and everything else), and I think I know how to proceed, but "A strange force prevents you from moving there."

Bug, or am I missing something? If I'm missing something, please don't tell me what I'm missing, I just want to make sure it's not a bug.

EDIT: Also, I have absolutely got to commend your writing. I've had a blast reading all the descriptions, in-game lore, and quest descriptions. It's really engaged my imagination.

11
Code: [Select]
                       Shadow of the Wyrm 0.7.0 "de Visee"

                                Al, the Pugilist
                                L12 Fae Pugilist

Age: 10266                    Sex: Male                     Size: Medium
Deity: The Trickster          Hair Colour: Black            Eye Colour: Hazel
Alignment: Neutral

Strength: 99                  Hit Points: 85/85                                 
Dexterity: 20                 Arcana Points: 34/34                             
Agility: 22                   Speed: 67                                         
Health: 65                    Evade: 47                                         
Intelligence: 17              Soak: 31                                         
Willpower: 14                 Experience: 2940                                 
Charisma: 99                                                                   

Statuses: Burdened


                         Resistances and Vulnerabilities

Slash: 0.95
Pierce: 1.05
Pound: 1.05
Heat: 0.85
Cold: 0.59
Acid: 1.15
Poison: 1.10
Holy: 0.90
Shadow: 0.90
Arcane: 0.60
Lightning: 0.90


                                Current Conducts

You have never taken nutrition from food.
You have never consumed meat.
You have never consumed the corpse of another creature.
You have never requested divine aid.
You have never read a scroll or book.


                       Skill Improvement Points Remaining: 0

                                     Skills

Awareness: 31
Blind Fighting: 16
Carrying: 100
Combat: 21
Detection: 27
Dungeoneering: 15
Escape: 20
Foraging: 26
Forest Lore: 25
Herbalism: 14
Hunting: 34
Intimidation: 20
Magic: 15
Night Sight: 15
Stealth: 30
Swimming: 10


                                  Weapon Skills

Axes: 0
Short Blades: 0
Long Blades: 0
Bludgeons: 0
Daggers: 5
Rods and Staves: 0
Spears: 0
Unarmed: 92
Whips: 0
Exotic: 0


                              Ranged Weapon Skills

Thrown Axes: 0
Thrown Blades: 0
Thrown Bludgeons: 0
Bows: 0
Crossbows: 0
Daggers: 0
Rocks: 0
Slings: 0
Thrown Spears: 0
Thrown Exotic: 0


                                  Magic Skills

                                        -



                                     Spells

                                        -


                                 Current Quests

                                        -

                                Completed Quests

The Greatness of Smiths (the blacksmith, Isen Dun): Bring the Sun Gem back to
the blacksmith.

Bandits in the Barrows (Hrimgar, Isen Dun): Defeat Garros, the Bandit of the
Barrows.

The Gathering Horde (Kirin, Atua-Elar): Slay the goblin captain in the ruined
monastery of Stonewall, north-west of Atua-Elar.



                                    Equipment

Head: uncursed cap [4, 0]  [0.44 lbs]

Neck: uncursed Amulet of the Two Moons [10, 4]  [0.25 lbs]
Resists/Flags: {0.15Ar}

Right Finger: uncursed guildmaster's ring [11, 0]  [0.13 lbs]

Left Finger: blessed ring of ice [5, 1]  [0.13 lbs]
Resists/Flags: {0.26Co}

Wielded: -

Off Hand: -

Body: uncursed Atuan silver chain mail "Silari" [9, 10]  [2.00 lbs]
Resists/Flags: {0.10Sl 0.10He 0.10Co}

Around Body: uncursed cloak [2, 1]  [1.00 lbs]

Feet: uncursed iron boots [0, 2]  [6.00 lbs]

Ranged: -

Ammunition: -





                                 Items Available

uncursed ivory pieces (245) [15.31 lbs]
old iron key [0.19 lbs]
sapphire potion (2) [2.00 lbs]
azure potion [1.00 lbs]
swirling potion [1.00 lbs]
scroll labelled "AB EXTRA" [1.00 lbs]
scroll labelled "AB EXTRA" (3) [3.00 lbs]
boathouse key [0.19 lbs]
rowboat [50.00 lbs]
blackened hammer "Forger" (2d10+8)  [12.00 lbs]
slimy potion [1.00 lbs]
alabaster potion [1.00 lbs]
scroll labelled "CARPE DIEM" [1.00 lbs]
barrow spider's corpse (2) [200.00 lbs]
imp's corpse [100.00 lbs]
large ant's corpse [100.00 lbs]
acolyte's corpse [100.00 lbs]
blue jay's corpse [100.00 lbs]
wrecker's corpse [100.00 lbs]
scroll labelled "QUI AUDET ADIPISCITUR" (3) [3.00 lbs]
Siriath's corpse [100.00 lbs]
magici shard [3.00 lbs]
goblin raider's corpse [40.00 lbs]
scroll labelled "DEO ET PATRIAE" [1.00 lbs]
huge rock (1, 1, 0) (2d6)  (3) [90.00 lbs]
scroll labelled "AMOR OMNIBUS IDEM" [1.00 lbs]
radiant potion [1.00 lbs]
horn [7.00 lbs]
uncursed ring of flames [4, 2]  [0.13 lbs]
scroll labelled "VERITAS OMNIA VINCIT" [1.00 lbs]
zealot's corpse [40.00 lbs]
thief's corpse (2) [200.00 lbs]
hound's corpse [100.00 lbs]
graverobber's corpse [100.00 lbs]
blackguard's corpse (2) [200.00 lbs]
scroll labelled "CARPE DIEM" [1.00 lbs]
goblin raider's corpse (2) [80.00 lbs]
goblin impaler's corpse [40.00 lbs]
goblin champion's corpse [40.00 lbs]
goblin's corpse [40.00 lbs]
Urgrim's corpse [1000.00 lbs]
goblin elite guard's corpse [40.00 lbs]
goblin elite guard's corpse [40.00 lbs]
rook's corpse (3) [300.00 lbs]
floating eye's corpse [100.00 lbs]
uncursed leather armour [0, 2]  [10.00 lbs]
uncursed buckler [3, 1]  [5.00 lbs]
falcon's corpse [100.00 lbs]




                               Generated Artifacts

Black Orb [3.00 lbs]
radiant amulet "Calluna" [15, 0]  [0.13 lbs]
shining amulet "Catara" [0, 4]  [0.13 lbs]
Cosmos Stone [10.00 lbs]
blackened hammer "Forger" (2d10+8)  [12.00 lbs]
imperial broadsword "Ironsword" (3d12)  [12.00 lbs]
imperial staff "Stormstaff" (6d4)  [6.00 lbs]
Sun Gem [1.00 lbs]
Amulet of the Two Moons [10, 4]  [0.25 lbs]




                                 Attack Details

Wielded: unarmed. Base/Total Difficulty: 50/-9, Speed: 0, Damage: 1d24+27.
Ranged weapon: /, Ammunition: /.



                                 Latest Messages

Dumping Al...
Action not found: ''

Wielded: unarmed. Base/Total Difficulty: 50/-9, Speed: 0, Damage: 1d24+27.

You feel self-assured.
A sudden chill fortells a deep and coming cold.



You feel self-assured.
The cool, crisp air heralds the start of autumn.

You feel stronger.
You feel tougher.


                                    Mortuary

acolyte: 4
Akojo: 1
archer: 1
armoured beetle: 1
barrow spider: 3
blackguard: 5
blood hawk: 3
blue jay: 2
bog spirit: 7
chaosling: 1
corpse rat: 1
dwarf: 1
falcon: 2
fire devil: 2
fire spirit: 1
floating eye: 1
fork bug: 1
fox: 1
frostling: 2
Garros Barrows-Thief: 1
gas cloud: 5
gnome: 2
gnomish miner: 1
goblin: 8
goblin champion: 2
goblin elite guard: 2
goblin impaler: 2
goblin raider: 6
graverobber: 7
hound: 4
imp: 3
kalath: 4
kestrel: 2
large ant: 2
mirshi: 4
mole: 1
ogre: 5
ogre savage: 2
rat: 1
red ooze: 1
roc: 1
rock adder: 1
rook: 7
shrike: 1
Siriath: 1
skeleton: 2
a spearman: 2
spook: 4
squire: 1
tentacled spider: 2
thief: 7
thrall: 5
Urgrim: 1
wrecker: 2
xither: 4
zealot: 4

Total: 150
Maximum Level Difference: 9 (Urgrim)


Turns: 202952


Initial character. Testing the waters a bit, nothing major. Only notable thing I've encountered so far is that monsters can cast spells.

I've had one crash: I was in the infinite dungeon southeast of the starting town, minding my own business, when a black X appeared. I didn't see any attack messages, and my game crashed as soon as it appeared.

EDIT: Crashed again while exploring some sewers.

12
Super stoked to try it out!

13
Hi jcd,

My game crashed again, although this time the crash took several seconds. I was playing a Fae Thief this time, L16. I was climbing the levels in one of the random dungeons. When I crashed, I had not recently ascended a stair nor was I in the process of ascending one. I was next to a grey lowercase u, and suddenly my character froze. After a few seconds, Windows gave the "sotw.exe is not responding" message. Before I could click anything, SoTW closed. Checked saved games, nothing. Checked highscores, nothing. No dump file this time either. I was running the version you had linked in the message above. Let's see, I was in the process of running when it crashed, as in the auto-running when pressing w. Any other info you need, just ask.

Respectfully,

Al

14
The version was 0.5.7, regular Windows, not XP.

15
Hi again jcd,

Wow, quick response! Below is the link to my dump file.

https://drive.google.com/open?id=0B-0g2itFXWNbSlgxVnFqZ3VQNmM

Respectfully,

Al

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