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Development Process & non-technical / Hi! New Developer Here!
« on: June 01, 2014, 01:52:20 AM »
Hello! My name's Kimchi, and I'm an aspiring roguelike developer. I've been browsing the forums for a bit, trying to get myself acquainted with the way things are run around here, et all. In any case, I'm here because I want to hang out with other guys who I can talk techno-babble with. It's pretty rare for me to meet others IRL who know stuff about computer programming.
Don't get me wrong, I live in South Texas, south of San Antonio, and it's not that there's no guys who understand computer programming really well. Rather, most of them live on the North Side of Town. The Southside doesn't have the infrastructure yet to support a lot of really nerdy technical guys, but we're still here, if you know where to look.
I do have a game that I am currently working on, titled ARMcore. As a roguelike, it's actually a bit more conservative with respect to roguelike gameplay. No crazy anatomy or dismemberment systems here. Plus, the A.I. system is relatively primitive. Although, I compensate for this in various ways.
Some features that I do want to incorporate, however, include the following:
In general, I just want to be a part of the community, and get my feet wet, so to speak. I'm still learning, but I want to learn a lot more. Thank you for having me!
Don't get me wrong, I live in South Texas, south of San Antonio, and it's not that there's no guys who understand computer programming really well. Rather, most of them live on the North Side of Town. The Southside doesn't have the infrastructure yet to support a lot of really nerdy technical guys, but we're still here, if you know where to look.
I do have a game that I am currently working on, titled ARMcore. As a roguelike, it's actually a bit more conservative with respect to roguelike gameplay. No crazy anatomy or dismemberment systems here. Plus, the A.I. system is relatively primitive. Although, I compensate for this in various ways.
Some features that I do want to incorporate, however, include the following:
- A really nifty "Tileless" dungeon generation scheme.
- The ability to chain item invocations together and use them all at once.
- Autocontext actions!!!
- "Shifting Coordinates" and point-to-point dungeon travel.
In general, I just want to be a part of the community, and get my feet wet, so to speak. I'm still learning, but I want to learn a lot more. Thank you for having me!