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Topics - Kimchi

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Development Process & non-technical / Hi! New Developer Here!
« on: June 01, 2014, 01:52:20 AM »
Hello! My name's Kimchi, and I'm an aspiring roguelike developer. I've been browsing the forums for a bit, trying to get myself acquainted with the way things are run around here, et all. In any case, I'm here because I want to hang out with other guys who I can talk techno-babble with. It's pretty rare for me to meet others IRL who know stuff about computer programming.

Don't get me wrong, I live in South Texas, south of San Antonio, and it's not that there's no guys who understand computer programming really well. Rather, most of them live on the North Side of Town. The Southside doesn't have the infrastructure yet to support a lot of really nerdy technical guys, but we're still here, if you know where to look. :)

I do have a game that I am currently working on, titled ARMcore. As a roguelike, it's actually a bit more conservative with respect to roguelike gameplay. No crazy anatomy or dismemberment systems here. Plus, the A.I. system is relatively primitive. Although, I compensate for this in various ways.

Some features that I do want to incorporate, however, include the following:

  • A really nifty "Tileless" dungeon generation scheme.
  • The ability to chain item invocations together and use them all at once.
  • Autocontext actions!!!
  • "Shifting Coordinates" and point-to-point dungeon travel.

In general, I just want to be a part of the community, and get my feet wet, so to speak. I'm still learning, but I want to learn a lot more. Thank you for having me! :D

Programming / How to avoid trashing what you've already written?
« on: May 24, 2014, 12:34:42 AM »
I'm probably putting my foot in my mouth here, but I figured I'd get you guys(es?) opinion on this sort of thing. I've been trying to get a basic bare-bones roguelike going on for almost a month now, and I've learned a great deal about programming by doing this. However, whenever I try to extend something that's i've already coded, I just look at it and think,

"my god, what a load of claptrap."

and then I end up deleting the whole thing to start over with newer, nicer, shinier code. Granted, I usually do end up with newer and nicer code, but I don't actually progress towards making an actual game. I suspect that at some point I'm just going to have to put my foot down and solder on, but I thought I might hear how you guys deal with the "reboot itch," so to speak?

Classic Roguelikes / Atheism in Crawl
« on: May 23, 2014, 12:10:10 AM »
Hello. I'm wondering if it is possible to win a game of DCSS without choosing a god. I ran into the Ecumenical Temple about several levels ago, and decided to forego choosing a god, in favor of trying for a vanilla play though. As of the current moment, it would be highly impractical to go back to that level and choose one, and I'm not sure if another oppportunity is going to present itself.

Right now, I'm on level 11, about to enter dungeon level 12, and suffering from mild drain damage, but otherwise am somewhat ok. My character is a halfling with absurdly high slings and dodging skill, and moderate skills in fire casting and axes. Also, I am resistant to fire and ice. Thoughts?

One final note: Do we have to complete the key captcha every single time we post, for the duration of our membership? Or is there some cut off limit where the system goes, "OK. This guy's for real." Thank you.

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