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Messages - slothwerks

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: June 03, 2014, 05:03:10 PM »
Ah, looks like I linked to the developer-side dashboard -- sorry about that!  On the main game page, there's a blue banner below the game that says "Download game".  For instance, Windows (appears to auto-detect based on your current OS):
http://gamejolt.com/games/tales-of-the-adventure-company/download-distribution/25478/?os=windows
http://gamejolt.com/games/tales-of-the-adventure-company/download-distribution/24231/?os=linux

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: June 02, 2014, 07:59:08 AM »
I have the original version up for Windows & Linux:
http://gamejolt.com/dashboard/developer/games/distributions/23973/

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: May 10, 2014, 06:34:54 PM »
GameJolt can be a little wonky sometimes :(  Link definitely works though in general, just tried it.

Also, announced some general release dates yesterday, for Windows Phone, Android, and iPhone!


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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 23, 2014, 07:06:29 AM »
Not sure if anyone still reads this space, but I've updated the latest version to Game Jolt.  Adds more sprites/polish/etc... and two new episodes:

http://gamejolt.com/games/rpg/tales-of-the-adventure-company/23973/

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 09:01:32 PM »
@Adam: Ghost formations should show up, so that's weird.  I'll keep an eye out for that.  I've definitely seen the ghost formation show up in the past.

@malignatius: Thanks for trying it out! :)

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: April 10, 2014, 06:34:44 PM »
I'd prefer that, personally.  I never access the Game Center app directly.  I think most games include some way to access the scores in game -- less cumbersome than having to jump out of the app.

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 04:19:53 PM »
Thanks for trying it again! 

"After the knight attacked an enemy, every subsequent hit (from any hero) reduced the target's damage. I didn't get this against the lich, so now I'm doubting myself, but I'm pretty sure I saw it happen."
This is pretty unlikely the way the code is structured, but I'll keep an eye on it.

"Also, there seems to be a bad interaction between ghosts and rogues. Rogues have the full 6 attack against a single ghost."
Will take a look at this.

"There's just the one episode now, right? I couldn't see a way to access any other."
Yeah, just one right now (even though it shows the episode unlocked dialog when you beat it.  In the future, the choose episode screen will have arrows and you'll be able to switch between episodes.  Each episode will have a different look feel, monsters, heroes to unlock, etc...

My inclination is that the game is probably too easy right now, although I'd be curious to hear what you think.

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: April 10, 2014, 04:17:01 PM »
Love what you did with the new version, especially the new game mode! 

I could be really dense, so apologies in advance, but are there Game Center scores anywhere (yet)?  I couldn't find any highscore table.

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 06:59:24 AM »
If anyone is curious to try the latest version that I've been working on the past month or so since the competition ended, I've updated the web version on Game Jolt:

http://gamejolt.com/games/rpg/tales-of-the-adventuring-company/23973

(The original 7drl version is archived and available as a standalone download on Game Jolt for judging purposes/historical reasons)

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 05, 2014, 09:48:18 PM »
Was pretty busy this week, but spent Saturday morning touching up some of the graphics and doing yet another polish pass to make sure things are looking good.  I like how the sprites are going overall, vs. the competition version.  Also did the boring (but necessary work) of cleaning up the title screen, adding credits, etc...

Main thing left now is to further tweak the balance and additional polish.  Once I'm satisfied with the new version, I'll upload it, and begin work on the next couple episodes.


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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: March 31, 2014, 04:44:43 AM »
@Adam Thanks for the wonderful suggestions!  And yes, they were skeletons :P  It's hard to  capture in so few pixels, but I probably need to revisit it.  The hats do make them look like oxen!  I have a list of various ability ideas I've had (some of which overlap with yours) but I particularly liked the 'scout' ability and the 'assassin' one.  I'll have to keep those in mind! 

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: March 28, 2014, 08:11:39 AM »
Been working a lot on this since the contest and can't wait to share the new version with you guys!  It will probably be a couple weeks (waiting for the contest to be over to upload a new version, plus I need a little more time anyway).  All the enemies (including 3 new ones) now have abilities, which makes things interesting.  I've added a lot of polish throughout, and in the coming weeks, will be adding additional dungeons to conquer, as well as some unlockable content in the form of new heroes/abilities.

Here's a screenshot showing one of the new enemies (the skeleton king) and various other UI tweaks


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7DRLs / Re: A note on the review scores
« on: March 24, 2014, 09:51:05 PM »
Mine is more of a large content push than a fix/patch release, so I think it would be more appropriate to wait.  Not really fair from a judging perspective.  I've still got a lot of work to do anyway, so I'm not really in a hurry.

Thanks for the ballpark estimate!

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7DRLs / Re: A note on the review scores
« on: March 24, 2014, 09:24:47 PM »
Not to rush the process -- is there an expected date when the reviewing will be completed?  My entry is available via Unity webplayer; I'd like to (at some point) update that version and 'archive' the 7DRL version as a standalone download.  I figured I should leave things as-is for the duration of the judging.

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