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Design / Re: Corridors considered harmful
« on: August 16, 2016, 10:10:35 PM »Why the fuck would you remove corridors, it's just stupid.That about covers it. Maybe take this one to the DCSS forums?
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Why the fuck would you remove corridors, it's just stupid.That about covers it. Maybe take this one to the DCSS forums?
I can still play Nethack, because 5% of it is still playable in my mind. Most games are 0%, that's why I don't usually play games. It's similar to what I experienced with books.I am consistently impressed by how much people on this forum hate roguelikes.
https://www.youtube.com/watch?v=oIs72kNF0-w - the trailer, which is about as corny & cringesome as their "Brut@l - let`s kick some ASCII" motto.
Yeah, I think it's pretty telling that all the examples used have been from Nethack.It's the go-to example, but even Angband isn't nearly as kill-happy as some more modern games.
Thanks guys, some good comments from all of you. I'm working on adding a WASD option right now which works by visually starting the move but not committing it until the key is released or another key is added to create a diagonal move, in which case it veers off. Unfortunately it requires a complete rework of my renderer and means I need to implement animations and key repeat sooner rather than later, so it's going to be a ton of work. :/
I might also look into adding the shift modifier as an option, and mouse movement will definitely be a thing too. Unfortunately, mouse movement is also tricky. If anyone can point me to a roguelike that does mouse movement well, I'd be grateful.
Is it too much to ask to ban sexism from the forums?
Installed the SDL libraries through Homebrew yet "include/Engine.h:7:10: fatal error: 'SDL.h' file not found", meh. Trying to get it to work as an XCode project now, it's... spitting up fewer errors than when I started, I feel confident.Can't get the make file to build it either, somesuch thing about not finding some SDL file that appears to actually be there.
You need SDL, SDL_mixer, SDL_image libraries. Best way to get them on Mac OSX is via Homebrew or Macports. People reported that other than that it compiles out-of-box on Mac OSX. You can find more details here (use "Show more replies" link to see whole thread) : http://infraarcana.wikispaces.com/share/view/65547238
Is there a technical reason that there's no Mac build, or is it just something you can't be bothered with?It works pretty well in WINE.
I'm down with extra lives, but what I'd really like to see is something akin to shmup bombs - an finite consumable that can absolutely save you from any situation, but only if you're attentive enough to recognize the threat before it spirals out of control. Like, you start the game with three potions of life saving, which fully heal you and stop time for three turns, but you can never obtain more of them.
I feel - probably unjustifiably - proud of the negative experience idea.Felids lose a level upon reviving, so I guess they beat you to it, if I understand you correctly. Or we could say that great minds think alike!
Oh oh... Someone has disturbed the dark waters...
"I have bad feeling about this! - Lydia in Skyrim