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Messages - jonbro

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Player's Plaza / Re: final fantasy tactics rougelike
« on: May 27, 2015, 06:37:55 PM »
ooh, thanks for the shout. Invisible Inc is a really well made commercial one that just came out about a month ago. If you got the bucks to drop on it, I would highly recommend. It is more about stealth than combat, but has all the risk / reward and randomization that makes roguelikes fun.

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7DRLs / Re: Salvage Crew [7DRL 2015]
« on: March 15, 2015, 04:10:47 AM »
OK! Got a finished version: http://jonbro.itch.io/salvage-crew?secret=7Wsnvz72od22Rm63mYHN7Tx0fIA - going to be doing some post compo tweaking, but that page will have the link to the compo version as well :)

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7DRLs / Re: Dumuzid - 7DRL 2015
« on: March 13, 2015, 05:33:51 AM »
This is really good! I love your wall tiles in that picture. Maybe having the floor not have a grid when it is out of sight, just be the midpoint between the two other floor colors?

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7DRLs / Re: Salvage Crew [7DRL 2015]
« on: March 13, 2015, 05:11:18 AM »
Ok! a bunch more powerups and the framework for the metagame in

Sell the scrap you collect to pay off your debt.


Take out contracts to get your money up.


I gotta get some sleep, luckily I have two more days to balance all this stuff!

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7DRLs / Re: Salvage Crew [7DRL 2015]
« on: March 12, 2015, 09:57:42 PM »
up to 5 power up types, can get to level 4 occasionally. Thinking of wrapping a meta game around it so that I don't need to worry about power creep / multiple level balance too much.

https://dl.dropboxusercontent.com/u/43672/7drl2015/2/7drl2015/7drl2015.html

(press space on title screen to start again)

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7DRLs / Re: Salvage Crew [7DRL 2015]
« on: March 12, 2015, 04:12:26 AM »


Added 2 powerups (and I have a list of a few more worth adding), plus added ranges to the attacks (so it no longer just goes to the limits), and added a display to the range indicators.

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7DRLs / Re: NoirRL [7DRL 2015]
« on: March 12, 2015, 03:05:47 AM »
whoa, sweet! I really like this concept and hope it works out. One of the fun things about noirs is they are about the relationships between characters, but I don't know if that is something that you will be able to model with this game or not. Cool to see that you are trying a new setting :)

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7DRLs / Re: SalvageRL (7DRL 2015)
« on: March 11, 2015, 08:58:50 PM »
looks great! also, I named mine with salvage in the title too. Might change my name, since I am leaning towards getting rid of resources.

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7DRLs / Salvage Crew [7DRL 2015] FINISHED
« on: March 11, 2015, 08:57:29 PM »
Hey, I guess it is about time to make a post on this, since I am halfway through the week.



Smallish grid, multiple character control (two action points per turn).

I haven't really started adding depth, but I am still struggling with ui issues. Going to try to get the ui sorted today, then start adding powerups etc :)

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7DRLs / Re: Power Grounds (7DRL 2014 success)
« on: March 28, 2014, 01:58:49 PM »
hey, thanks for that update, I was having difficulties playing before, but now I am not :D

My only feature request would be a leaderboard showing the powers I was using for each run. It does seem like there are some impossible power builds in there, I don't know if having a bonus for those might be nice? Maybe not though, worth keeping it simple probably.

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7DRLs / Re: Here Be Dragons (7DRL 2014 - finished)
« on: March 21, 2014, 12:05:50 AM »
whoa, that was very cool. I agree, the active abilities will be the treat here, possibly with cooldowns or some additional cost to use. I like the fact that you have collapsed all the health into a single track as well, it really simplifies the decisions.

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7DRLs / Zero Zero Projector (finished)
« on: March 16, 2014, 09:37:42 AM »
(I tried to post this yesterday, but just noticed it didn't work)

HEYA! COMPLETE!



win/mac/linux downloads
unity webplayer

first person roguelike with fog flasks. kill everything to move onto the next level. beat level 6 to win.

notes

I started a different game for this compo, but couldn't figure out how to make it work, so two days in a scrapped it and started working on this one. About 4 days into this one, I implemented the fog system, and realized that had the potential to be the interesting bit, so just chucked a bunch of work at that. I think there is something good here.

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Early Dev / The Nightmare Cooperative
« on: March 05, 2014, 07:11:08 PM »
I guess I should post this here, as I will probably get the best feedback from this forum. I made a little game as a warm up for 7DRL, it is my first roguelike that rises to the level of being interesting. It is mostly inspired by Michael Brough's roguelikes, so it is small and puzzlelike.

http://jonbro.itch.io/the-nightmare-cooperative to play with unity webplayer.

I am planning on exploring more ways to expand it, mostly thinking about adding difficulty and power ups for the enemies and environments. Still needs lots of massaging, but happy to hear feedback.

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7DRLs / Re: 7DRL 2014 Hype it UP!
« on: March 05, 2014, 10:42:58 AM »
Hi! I am new here! My plan for this year WAS to make a good rogue like / puzzly thing, but then I jumped the gun and did a 7daywarmup, and got it pretty much accomplished.

My new plan is to make something that is really out there, and barely follows the rules. I want to make something that uses high res, colorful abstract tiles (a square with a quarter circle inset, a full circle, a single line), naturalistic audio (hopefully field recordings), and tells a story in a series of vignettes. Each scene will be set in a non random level, with randomly placed objects and npcs. I am not sure what the story will be, I was originally leaning towards a heist thing, but now I am thinking that is kinda a cliche. Not sure though.

anyways, looking forward to this!

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