Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - jonbro

Pages: [1]
1
7DRLs / Salvage Crew [7DRL 2015] FINISHED
« on: March 11, 2015, 08:57:29 PM »
Hey, I guess it is about time to make a post on this, since I am halfway through the week.



Smallish grid, multiple character control (two action points per turn).

I haven't really started adding depth, but I am still struggling with ui issues. Going to try to get the ui sorted today, then start adding powerups etc :)

2
7DRLs / Zero Zero Projector (finished)
« on: March 16, 2014, 09:37:42 AM »
(I tried to post this yesterday, but just noticed it didn't work)

HEYA! COMPLETE!



win/mac/linux downloads
unity webplayer

first person roguelike with fog flasks. kill everything to move onto the next level. beat level 6 to win.

notes

I started a different game for this compo, but couldn't figure out how to make it work, so two days in a scrapped it and started working on this one. About 4 days into this one, I implemented the fog system, and realized that had the potential to be the interesting bit, so just chucked a bunch of work at that. I think there is something good here.

3
Early Dev / The Nightmare Cooperative
« on: March 05, 2014, 07:11:08 PM »
I guess I should post this here, as I will probably get the best feedback from this forum. I made a little game as a warm up for 7DRL, it is my first roguelike that rises to the level of being interesting. It is mostly inspired by Michael Brough's roguelikes, so it is small and puzzlelike.

http://jonbro.itch.io/the-nightmare-cooperative to play with unity webplayer.

I am planning on exploring more ways to expand it, mostly thinking about adding difficulty and power ups for the enemies and environments. Still needs lots of massaging, but happy to hear feedback.

Pages: [1]