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Early Dev / Re: CryptoRl
« on: August 15, 2015, 05:07:41 PM »
It runs fine for me but, as you said, it's only the basics right now. I found one issue though - if you've seen a tile previously but don't see it anymore you can still see when the spiders move on it.
Of all the points on your checklist, I think that procedural generation is the most important of them. When it comes to enemy behavior, you can repurpose player abilities to be used by monsters, so that you have monsters that dash or turn invisible once in a while. You can also use the usual tricks like monsters that are fast/slow, spawn in packs, flee on low health and so on.
Of all the points on your checklist, I think that procedural generation is the most important of them. When it comes to enemy behavior, you can repurpose player abilities to be used by monsters, so that you have monsters that dash or turn invisible once in a while. You can also use the usual tricks like monsters that are fast/slow, spawn in packs, flee on low health and so on.