Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DragonDePlatino

Pages: [1]
1
Early Dev / Re: Caves Roguelike (36dev team)
« on: February 29, 2016, 02:24:04 PM »
Hey, 36dev team! Glad to see you made a thread for the game here.

I've been playing it on and off and it's really fantastic. I've been continuing one file for the past few weeks and I've finally gotten to the point where the enemies are slowly whittling me down while my resources dwindle. Very fun and very challenging game. It's especially cool seeing the caves change around you as the game is updated. I'm really glad old saves are compatible with new versions. :)

2
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 11, 2014, 11:03:56 PM »
Yeah. I also found it pretty good to have a horizontal wall tile and then copy the bottom half and replace with it the upper half so the 16x16 tile is made from two identical 16x8 parts.

Here's some quick testing I made in my project https://dl.dropboxusercontent.com/u/95372567/PlatinoTilesTest.png
Hmm...that's looking nice! My only complaint would be the floor tiles, which are a bit bright. If I might make a suggestion, inside the Objects folder you'll find various "unexplored floor" tiles of varying brightness. You might want to try out one of those to see if they make a nice substitute.

This is for Temple of Torment, right? I'll be looking forward to seeing my tiles in your game! :)

3
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 11, 2014, 06:55:53 PM »
Is there any chance for wall tiles without perspective? Some roguelike engines do not make any difference between horizontal and vertical walls, such as angband. I mean that all walls are of '#' type, not '-' and '|'.
I'd say that's definitely a possibility! I can understand where you're coming from. Currently working on making some direction-independent wall tiles, which I'll include in the next update. If you want to make them before the update, though. It's pretty easy.

Find the horizontal tiles of a wallset, and copy the bottom 16x12 pixels of one. Copy that into it's own grid space then above that, paste the bottom 16x4 pixels of the same tile. You should end up with something exactly like the horizontal wall tiles except without the large black band along the top.

4
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 11, 2014, 01:39:01 AM »
That's a gorgeous (and comprehensive!) tileset.  I always try to make my own tiles if I possibly can, but I'm still going to hang onto a copy of this one just so I can flick through it for inspiration every now and then.
Thanks! Even if people aren't using it it's nice to see my tileset is sparking some ideas for new features and such. :D

5
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 10, 2014, 02:21:21 AM »
Ahhhh! Intellectual property discussions! Run for the hills! :o

...But in all due seriousness, I really only chose this license because it's the most strict one OpenGameArt provides (and even then it isn't very strict). I really won't mind if people try and pawn this tileset off as their own, because they really wouldn't be able to do it when it's out there for free. :D Anyways, new update coming your way!

== UPDATE 2/9/14 ==
 - Blood, slime, water and lava splatterings.
 - 20 new magic effects and 2 rope effects.
 - 3 new walls (smooth, shiny, crystalline) with accompanying pits and palettes.
 - Tons of new aquatics, humanoids, quadrapeds and other creatures.
 - Created new "Avians" category and shortened all file names.
 - A few more pieces of decor including 6 candles and 8 beds.
 - Farmland with 16 accompanying crops and food.
 - Stone walls, 4 villages, 4 castles and 4 bridges for overworld.

6
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 08, 2014, 04:01:21 AM »
I love it. This is what crawl should look like.
Hmmmm and there's nothing stopping your from doing so! You could easily mod a lot of roguelikes to use this tileset. I'm actually working on enough tiles for DawnFortress right now!

7
Design / Re: DawnLike - 16x16 Roguelike Tileset
« on: February 07, 2014, 11:20:21 PM »
Doesn't the license mean that anyone who uses these graphics has to license under the same license (CC-BY-SA because of the SA)?

Yup! You can make and sell games (i.e. Self-hosted, Steam, Google Play) using DawnLike with no royalties, but you cannot upload the tileset to a website and sell it. But that wouldn't be a problem, because you can already get it for free. :D

8
Design / DawnLike - 16x16 Roguelike Tileset
« on: February 07, 2014, 09:49:51 PM »



Dawnlike all started in the fall of 2013 as an idea. A crazy, ambitious idea called DawnHack. I had recently played NetHack, but was let down with the graphics. It was then that I decided I would make a tileset worthy of this incredible game! And so I began. I drew a giant ant. Then a bee, and then a soldier ant. I worked at a furious pace, churning out tiles at superhuman speeds. And lo and behold...after the first week I had blazed my way through the first 120 tiles, a total 11% of the 1057 tiles of NetHack. But little did I know, I had just taken my first brave bites out of the great whale I would one day consume.

And finally, after 3 months of on-and-off work, I ate that whale. Tail and all. Several devs including ais523 (NetHack4) and Patric Mueller (UnNetHack) found the tileset and contacted me for some expansions. I helped them out, and the Android versions of NetHack4 and UnNetHack now include DawnHack.

But I still wasn't satisfied. I lurked the web and discovered famous tilesets like Oryx's Ultimate Roguelike, Cardinal Quest, and Dungeon Crawl Stone Soup. I discovered that in the rogue-like community, there exists a high demand for high-quality, open source tilesets. Something to make rogue-likes more accessible...something to add a little pizazz...something to help newcomers discover they love rogue-likes! And so I bring you a colossal expansion of DawnHack. My time, my sweat, my magnus opus...Dawnlike.











  • 400+ Unique characters sprites including demons, humanoids, animals, elementals, etc.
  • 800+ Item sprites including books, potions, scrolls, currency, etc.
  • Basic 2-frame animation for all characters.
  • 6 Playable races with 8-16 classes each.
  • Simple menus and GUI.
  • 48 robust wall/floor tilesets.
  • Dozens of furniture, effects, traps and doors.
  • Almost-complete overworld tileset.
  • Two hand-made, monospaced 6x6 and 8x8 truetype fonts.
  • Examples of maps.
  • And much, much more to come...


Dawnlike is registered under a CC-BY-SA 3.0 license, meaning that you are free to redistribute or edit any part of this tileset as long as you do not take the credit for it. I cannot stop you from using this tileset commercially, so feel free to sell any games using Dawnlike.

If you use this tileset you must accredit DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack. As for crediting me, I have a unique request. Inside "Reptiles.png" you will find a Platino sprite. If you use Dawnlike, you MUST use this sprite and hide him very well!

And if you do use this tileset commercially, please consider sending a donation via PayPal to DragonDePlatino@gmail.com. I am a freelance pixel artist, so time spent on this project is money lost. Donations will greatly help solve this.

Pages: [1]