Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Valmond

Pages: [1] 2
1
Hi!

Just updated the first post (TL;DR I'm back in business and closing in on build 6000, soon a test version is coming)

Cheers!

Valmond

2
Hi again!

Yeah, the map generation isn't perfect yet and you actually hit a sort of dead end ( it should be on depth 4).
For an experienced roguelike player, the game should be fairly simple, and of course, it lacks a lot of monsters :-)
Some drops will probably be less common too, like the "Powers".

Ha, you found like the stairs to one of the old prototype dungeons :p If you want to 'resurrect' the player, open the data.xml file and search for your players name and set the m_iDepth variable to 0. Should do it. Probably :-)

And last but not least, yeah you beat it! Well, you beat the tutorial ;-D Gotta make some more content now ^^



3
Hey thanks for testing and sharing (OMG you played for a whole hour?!! Thanks!)!

I definitely understand you, the game lacks a lot of real interesting items and especially, a lot of interesting situations where this or that might come in handy. Or as some gamedesigner would probably have it: the game lacks choices.

Did you play the "3000" build version or the latest one? The 3000 did severely lack interesting items, the 3500 has a bit more, more to come though!

A last question :-) did you use the "CTRL" function, and if, what do you think about it?

[edit] published too fast, clicked post instead of preview...

One of the 'differences' I'm hoping is going to make the bame better and, euh, different from a classic Roguelike is the sort of 'unlocking mechanism', like when you talk to the shopkeeper when you have found the cheese.
Other shopkeepers are planned:
The Alchemist (you must save him in the forbidden forest and get him to town to 'activate him') sells potions
The Smith sells items (weapons, clothes etc)
The Wizards apprentice sells the "Powers"

All of them must be rescued in some predefined way, I haven't decided for the smith but the wizards apprentice will be in the Wizards tower.

Well well, thanks again and see you soon all!

4
Build 3503 out now! Download the game HERE!

It is an auto-downloader / updater, just launch it anywhere... and please tell if it works OK :p

5
I think it is okay now. If anyone wants to try... :-)

6
Took some time and fixed Downloader app and game, they now won't need the redistributable dll:s.

Just download NO WAIT READ BELOW the "downloader" here !

AARGH WAIT! It doesn't work as expected :-/ missed some static link to some dll there... it is midnight though so I will have to fix that tomorrow :-/

7
Oups, maybe you need the Redistributables to play the game?!
Here is the whole game + updater + .dll:s : Download Link

And a link to the MSVC 2010 Redistributables (if Windows complains about missing dll:s), get it HERE)

My blog (where I post about updates and development stuff) HERE (my blog)

8
So I'm back, a couple of thousands of builds later, with my Rouge Like!

It is named A Family of Grave Diggers and now has some more features.

It is really not finished in any kind of way but the work moves along nicely, you can try to get through the first part, if you get to the village it means you have nothing more to do (it Is an Alpha after all!)

Hope you will try it out and don't be shy about spreading the word or even leaving a comment about it!

Download "launcher-auto-updater" HERE

ps. I'm trying to make the game specially playable on laptops, there are things left to do (like making shopping more easy) but I'd like reactions about my diagonal movment/attack feature (click CTRL ingame to see)!

Thanks!

9
Programming / Re: SQL Database
« on: March 21, 2013, 06:43:23 PM »
scombinator is certainly right, SQLite is really nice.

Databases are made (mostly) for variable sized data that needs to be searched so put players and stats (and why not savegame data?) in there but things like maps would probably fit better in a 'binary' format like a file.

I have used MySQL and SQLite and a database is really handy to have, you can just make a new table and stuff mails, logdata or whatever in there.

BTW. I'd recommend MySQL is for server side (multiplayer / connected games) or SQLite for embedding in your game (singleplayer).

10
Early Dev / Re: Euthenia
« on: March 21, 2013, 05:58:22 PM »
Nice start!

My oldest kid (he's 5) said "Terraria!" so I guess you got That part right if you are aiming to do a terraria-like ;-)

Otherwise everything went smooth: connection, walking around, digging and so. Water is update a bit close to you but works perfectly well!

Keep up the good job!

11
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: February 24, 2013, 09:07:24 AM »
I wish you the best of luck with the game then  ;D !!

12
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: February 23, 2013, 10:22:42 AM »
Do you have a new kickstarter for CQ2?

13
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: February 10, 2013, 09:14:44 PM »
Just FYI, as everyone else I felt the warrior was harder and it was with him I beat the game the last (Wizard, Thief, Warrior I think).
My (winning) strategy was more or less: play until you find the polymorph spell and use potions to get to the last level where all minotaurs was transformed to lower level monsters.

The Heal is a Big Plus (no pun intended) too, really makes the game a lot easier.

Really liked it, very streamlined and slick GUI, the gameplay is just "just drop me right in it" and you "get" everything right away.
Can't say it too much, really nice job done there!

Good luck with the sequel!

ps. I saw the crowdfunding for CQ2 didn't work out (on some site anyway), can you pre-buy the game anyway? I'd love a beta key  ;D


14
Other Announcements / Re: Children's Roguelike? For little girls?
« on: January 19, 2013, 06:30:16 PM »
For what it's worth, my 5 year old son played Crawl (with the tiles) quite a lot (until he found out about Heroes 2 and 3 ... ) he really liked it and the old-school approach didn't bother him at all.

I'm not saying he was really good at it or anything but slowly he got things right and quite a few times I found a level 4-5 on my computer that I happily continued with  ;D

15
Programming / Re: Which name is best?
« on: January 14, 2013, 09:51:53 AM »
Voted "A Thrall Escaped" but I'd prefer "Thrall Escaped".
Short and giving you an idea about what it might be about.

Pages: [1] 2