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Messages - Valmond

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16
It seems actually be the Dijkstra algorithm with a quirk that it stops "flood fill" at a certain depth (the max - scent - distance I guess).

For your single orc chasing you out of a pack, make him give orders to everyone in the nearby to go chase the player
or just make him continue the flood filling from the position he discovered the players scent at
that way the other orcs will too "feel the scent of the player".

17
Incubator / Re: Roguelike : Work name "Seven Rogues"
« on: January 11, 2013, 03:19:07 PM »
Duh, I hope I didn't have anything to do with the meltdown :o the game shouldn't consume lot of CPU or GPU, well normally anyway  ???

You can attack diagonally with the mouse, I haven't really figured out how I shall treat diagonals yet,
it seems normal that you can attack a monster (and move) diagonally when you are say outside and far from walls
even if I remove the possibility to attack 'around corners'.
On the other hand, I like the difference that you can't move diagonally around a corner but you can attack...
On another hand yet, I really like it when you can play with keyboard only...

Anyhow that is one of the things I'd like to playtest much more so I guess I just have to make the game a bit more interesting before trying to decide something final :)

You can also 'move towards a wall' to 'spend a turn', that way you can stay in a tunnel, far from an opening and the monster will move towards you (that way you can have the first hit).

18
Incubator / Re: Roguelike : Work name "Seven Rogues"
« on: January 11, 2013, 08:57:44 AM »
Thanks for trying!

I have included, hopefully, all missing .dll files in the .rar  :)

19
Incubator / A Family of Grave Diggers
« on: January 10, 2013, 09:39:18 PM »
2014/08 I'm back in business after some bugs IRL.

I'll soon update the downloader so those who want to can check out the new stuff.

In the meantime, you can always check out my devblog HERE .


Just FYI, I'm closing in on build 6000 (I know that doesn't mean much but version .3 was around 3-4000 IIRC).

Cheers!

Valmond


--------------OLD------------------


IF YOU JUST WANT TO TEST THE GAME : Download Link

Development and other stuff: HERE (my blog)




Old stuff, nice but old stuff:


Hi everybody!

I saw you were looking for new blood and ... I have some ... but I'd keep it in my veins if that's ok  :D

I discovered Roguelikes say a bit over a year and I have started to develop one myself, it is really in its early beginnings
but if you want to have a look (ESCAPE to quit, cheat: hold down SHIFT to uncover land) it is for windows and you can download it HERE.

You can't really do anything except walking around and butt into some monsters but if you go down the stairs and then go south in the "labyrinth" you will see my "Schrödingers Map generation" (it grows the map when you close in on 'open ends') in action (that's why you might want to use the SHIFT button), comments welcomed!

Otherwise, it's intended to be quite minimalistic, you can have maximum 4 spells/special actions (or less maybe)
and 8 slots in the backpack (uh, or less  ;D).
I'm also working on some sort of unlocking mechanism but it won't be a classic one,
more about that in another post maybe (must get it together a bit more first).
Anyhow, I'd like it to be Really easy to start playing so the GUI is very important,
I'd love feedback about that (there isn't really something to do yet in the Alpha001 version though :P)

I'll post updates when I can and so but do feel free to criticize the few things that are in the game!

Valmond


20
Incubator / Re: Imbroglio (Dungeon Generation)
« on: January 04, 2013, 08:40:36 AM »
If you need classes (and strong typing) maybe Haxe would be something for you, it compiles to javascript (which is a horror coming to classes but is also what is used in HTML5).
Have never used it though...

21
Incubator / Re: Imbroglio (Dungeon Generation)
« on: January 03, 2013, 06:14:17 PM »
Hey no problem if you want to use 'Imbroglio' in your game name, I just thought that it was a funny coincident ;D
Nice to hear that you liked the blog, even if the development is a bit down at the moment (both game and blog), I got too many other things to do (changing work and maybe country) so I'm making a smaller game, a Windows Rogue like, working name "Seven Rogues", hope you don't especially fancy the word "seven" eh ;)

BTW, you can use HTML5 for singleplayer games too, I actually started out with it to check if it works well with tablets (and it does) and I guess it works well on Linux/Mac too (I'm on Windows).

22
Incubator / Re: Imbroglio (Dungeon Generation)
« on: January 03, 2013, 01:37:44 PM »

23
Incubator / Re: Imbroglio (Dungeon Generation)
« on: January 02, 2013, 09:27:56 AM »
Nice work!

Just by curiosity, why "Imbroglio"?

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