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Traditional Roguelikes (Turn Based) / Numenfall 0.4.0
« on: May 13, 2017, 12:27:34 AM »
Numenfall 0.4.0 is now released!
Download 0.4.0 with music
Download 0.4.0 without music
Changelog:
New features:
Implement wands properly
Implement gems
Implement smithing
Add spell type mastery talents
Add new encounters
Add new artifact
Interface changes:
Add recent activity log to Tower tab
ASCII UI now shows hp bars, and also changed markers for self and ally
Improve final death message for high score entries
Add spellpower to character sheet
Standardize some descriptions
Added more tutorial messages
Artifacts now show their effects in the standard format
NPCs that can join you now show potential benefits before you accept the offer to join
Conservatory grow option now shows colored tiers
Gameplay changes:
Decrease base vision range to 80% of previous value
Increased the number of voronoi points used in generating the overworld
Decrease global overworld movement cost multiplier to 100 from 200
Increase foraging bonus overworld movement speed to 100% from 20%
Allow healing buffs to stack
Increase raw mana torrent cone width from 30 to 60 degrees
Arcanist initial wand slots from 3 to 1
Multiple item modifiers on a single item now won't almost always match tiers
Greatly reduced flat damage reduction from items
Reworked spellbooks, now learning spells does not take talent points, but you are limited in how many you can know at once
Throwing an item now takes a standard turn (previously 120% of a turn)
Tiles can no longer be blocked by piles of items
Armor pool now absorbs a base of 60%, can be increased by modifiers
Rework and add some item modifiers
Added differentiation between actions that require mobility and those that don't
Swapping places with an ally now takes a standard turn (previously 150% of a turn)
Reduced the monetary value of materials
Reduced the impact of character level on maximum magical saturation/imbalance
Bugfixes:
Fixed a bug where the information pane would have the wrong title
Fixed a bug where you would gain 1 gold coin per week from a non-existent mine
Fixed a bug where allies could take loot
Fixed a bug that prevented missile weapons from receiving item modifier effects
Fixed pricing of variable item modifiers
Fixed a bug where incompatible modifiers would be applied to an item
Fixed a bug with modifiers unstable sort
Fixed a bug that allowed you to get over 100% magical imbalance
Fix bug with finding memorable features to goto
Fix bug with selecting multiple items
Fix spell icons not being dimmed when unavailable on overworld
Fix talent info display for particular talents
Fixed a bug with NPCs not being allowed to level talents over rank 1
Download 0.4.0 with music
Download 0.4.0 without music
Changelog:
New features:
Implement wands properly
Implement gems
Implement smithing
Add spell type mastery talents
Add new encounters
Add new artifact
Interface changes:
Add recent activity log to Tower tab
ASCII UI now shows hp bars, and also changed markers for self and ally
Improve final death message for high score entries
Add spellpower to character sheet
Standardize some descriptions
Added more tutorial messages
Artifacts now show their effects in the standard format
NPCs that can join you now show potential benefits before you accept the offer to join
Conservatory grow option now shows colored tiers
Gameplay changes:
Decrease base vision range to 80% of previous value
Increased the number of voronoi points used in generating the overworld
Decrease global overworld movement cost multiplier to 100 from 200
Increase foraging bonus overworld movement speed to 100% from 20%
Allow healing buffs to stack
Increase raw mana torrent cone width from 30 to 60 degrees
Arcanist initial wand slots from 3 to 1
Multiple item modifiers on a single item now won't almost always match tiers
Greatly reduced flat damage reduction from items
Reworked spellbooks, now learning spells does not take talent points, but you are limited in how many you can know at once
Throwing an item now takes a standard turn (previously 120% of a turn)
Tiles can no longer be blocked by piles of items
Armor pool now absorbs a base of 60%, can be increased by modifiers
Rework and add some item modifiers
Added differentiation between actions that require mobility and those that don't
Swapping places with an ally now takes a standard turn (previously 150% of a turn)
Reduced the monetary value of materials
Reduced the impact of character level on maximum magical saturation/imbalance
Bugfixes:
Fixed a bug where the information pane would have the wrong title
Fixed a bug where you would gain 1 gold coin per week from a non-existent mine
Fixed a bug where allies could take loot
Fixed a bug that prevented missile weapons from receiving item modifier effects
Fixed pricing of variable item modifiers
Fixed a bug where incompatible modifiers would be applied to an item
Fixed a bug with modifiers unstable sort
Fixed a bug that allowed you to get over 100% magical imbalance
Fix bug with finding memorable features to goto
Fix bug with selecting multiple items
Fix spell icons not being dimmed when unavailable on overworld
Fix talent info display for particular talents
Fixed a bug with NPCs not being allowed to level talents over rank 1