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Other Announcements / Re: Women & Roguelikes
« on: September 27, 2012, 06:07:32 AM »
Only dicks can save us now. A HUGE BAG OF DICKS.
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Careful, certain unnamed people here think that a game with cardinal movement isn't a roguelike
It's too bad you think it'd be weird. I thought about the problems that might come up and I thought they were solvable, but it's not my podcast, lol. I think you're right that rogues are one of the more gender inclusive games, and it's likely one reason I always seem to drift toward them.
I'm not dead-set against it, I just have reservations. I'll listen to the TMA ep and have a think about it. I certainly don't want to approach a subject so grand as "The Gaming Gender Gap".
Also I'd really want a female developer on, because I think that's an important area that's even more distorted than the player scene. But, well, there aren't any :/ Uh, you fancy doing a 7DRL?
I know in Dredmor you won with a random build GR PD, and though I know from your blog you've played other RLs extensively I'm not aware of anything quite so equally badass you've achieved - correct me if I'm wrong! I've tried random rolls several times to mediocre results. It was only relatively recently (about the same time as your random victory in fact) that I beat the game myself. Also any discussion of Dredmor is worth worth including mention of how cool the community and the devs themselves are, and you seemed well-placed to communicate that.
Welcome!I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible.
I find it interesting that you name POWDER first. Is that list in random order or do you think POWDER has some outstanding gameplay quality?
So you ask questions. Interesting questions. Are we designing things that only dudes like? What does that even mean? Is there a way we can include women and basically double the number of players? Without pandering? Can we even discuss this topic without seeming ignorant? Uninformed?
Are you really suggesting we don't have enough international accents on the podcast...?No, and I guess I could have been more clear. I was making a general statement about inclusiveness of underrepresented persons. I made a list of examples of what I meant but it wasn't aimed at your podcast directly.
Disabilities is something I'd like to cover more - we're arranging an episode about designing for the visually impaired right now, but there are wider accessibility issues too.
A gender podcast seems weird though. It's something that's more to do with how communities behave, not how the games are made or designed. Roguelikes thankfully tend to avoid misogyny ingrained in the artwork or gameplay...
But I do agree more visibility of women into roguelikes would be a positive thing.
Have you a link to the TMA episode you mentioned? I'm curious to see how they dealt with the subject matter.
By the way we were thinking of inviting you on another Dredmor episode, TheCakePie, on account of you being a skilled player who has publicly blogged about the game. We don't really have any concrete plans though...
An episode of Roguelike Radio on women & roguelikes would be really interesting, provided the panel was comprised mostly women who play roguelikes. Johanna Ploog would obviously be awesome to have on. Tiffany Martin from Cake Pie (http://cake-pie.com/about/) would also be great. She's written about an experience on the Dredmor forums where one of the devs laid down the smack on casual sexism: http://cake-pie.com/women-gamers-gaslamp-games-forums-are-amazing/931/). Additionally, I know a couple female mathematicians who play nethack (whether I can get them to agree to a podcast is uncertain).
I think it's a bad idea. A really, really bad idea. I don't think that gender is important when you talk about games. People, regardless of gender, play games because it's fun. That's your answer on why some women play roguelikes. If those people are game developers, then make roguelike radio episode inviting them because they are awesome game developers. Not because they are female. Otherwise it will probably be a discussion about stereotypes and that's not the most thrilling subject, not for a fun podcast about games, anyway.
I don't really see the reason to care that much about women who play roguelike games at all. You will never meet us in real life anyway
I really enjoy 2D top down rpg games such as zelda or Pokemon. I also really enjoy the difficulty and randomness of roguelike games. I was wondering if there are any games that combine these 2 elements into 1 awesome game. I understand that roguelikes are in some ways already rpgs (adom is an example ) but they just seem to be a lot more complicated. With all of the stats and numbers the game can become alot less casual then I would like it to be. I do not want to constantly be worrying about the hundreds of stats my player has and then the hundreds of stats each item has. A more casual zelda + some roguelike elements is what I am looking for. Anyone know if there are games like this?