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Messages - george

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1
Player's Plaza / Re: RL for a 1024x600 netbook and no numpad
« on: April 22, 2014, 03:20:24 AM »
Considering the number of windows it uses, I'm not even going to try Sil.

For the record, I play Sil just with the map window on a small laptop, and it's fine (then again I haven't descended past 300' yet ;) )

2
7DRLs / Re: Stubborn Warriors - 1DRL
« on: March 13, 2014, 03:16:27 AM »
Hey, you might think it's a dumb idea, but I think it's pretty neat!

3
Design / Re: RL idea: Murder RL
« on: February 15, 2014, 10:11:42 PM »
There's a text adventure from 2007, An Act of Murder, that does this,

http://ifdb.tads.org/viewgame?id=x43lndv5htzy38w0

4
Design / Re: First person narrative
« on: December 10, 2013, 04:54:46 PM »
I read an interesting thing once that said second-person in RPGs is actually first-person as we understand it in graphical games. It said,

Quote
We can conclude that the “first person camera” as it is discussed in games studies and the “second person narration” of RPGs and IF are not in fact two categories, but rather two perspectives on the same category of simulated immediacy. This immediacy is distinct from the more mediated “first person narration,” which creates much the same distancing effect as a “third person camera.” It does this in much the same way, by introducing a separate self into the frame.

5
Design / Re: First person narrative
« on: December 10, 2013, 04:25:20 PM »
Just a quick question, do you mean third person ("Gar hears a sound!") or second person ("You hear a sound!)?


6
Programming / Re: Handling a large number of actors
« on: December 10, 2013, 02:26:55 AM »
I think the OP does have a problem that needs to be fixed, if they're reaching for a new, probably more complicated solution to a performance issue that shouldn't exist in this case (as far as I know).

@Thales, can you post a working example of your code so people here can run it?

7
Programming / Re: Handling a large number of actors
« on: December 09, 2013, 02:25:45 AM »
@Thales, right, you haven't mentioned your profiler results. You have a lot of robust profiling options with Java so that should be your first step.

Regarding 50 actors at 20 updates a second, yes, that is too slow. You should get at least 40 updates a second (with rendering, animation, etc.) with no problem, especially with Java, which is relatively fast.

8
Programming / Re: Handling a large number of actors
« on: December 08, 2013, 06:36:10 PM »
Your update loop sounds rather slow regardless of how many actors are on the level. From your description (correct me if I'm wrong) with 50 actors your update loop is 20 times a second. This is without rendering. As a rule of thumb I think you should be able to do twice that without much trouble.

What language are you using? What platform? What functions are taking the most time according to your profiler?

9
I've never really understood NaNoWriMo other than how you described it Jo. In all the stuff I've learned the advice always has been go slow at first and then build up speed. So hammering on a story like that for 30 days (if you're not used to it) seems kind of counter-productive.

10
Off-topic (Locked) / Re: ASCII fluid dynamics
« on: November 28, 2013, 05:54:47 AM »
That's great, where did you see that link?

11
Traditional Roguelikes (Turn Based) / Re: roguelike font
« on: October 29, 2013, 12:30:45 AM »
Agreed, that does look nice. I think it'd be rather odd if you had to print large sections of text in it without lowercase letters, but probably for 95% of RL needs it's perfect.

The funny thing is, I think the all-caps looks better in the short sections of text, at least in the Brogue example.

12
Having dl'ed this a couple releases back I can say with certainty that it is really interesting. You won't find too many games like this one.

13
Zax definitely needs to cover Twis and AHA from the axe-wielding dudes until they get their wits about them. Then Ahatha should hang back, since she has no armor, and shoot her bow (can she heal?), while Zax and Twis rush the crossbowmen so they don't get sniped all day while they melee.

14
What other tools have you tried? Maybe FontForge? Alphabix?

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