Author Topic: roguelike font  (Read 5218 times)

Aardappel

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roguelike font
« on: October 28, 2013, 05:04:50 AM »
this font may be useful for roguelikes: http://strlen.com/square

AgingMinotaur

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Re: roguelike font
« Reply #1 on: October 28, 2013, 07:47:57 AM »
Nice one, actually. But from just looking at the examples on your page, I think the ` sign looks a bit odd …

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

george

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Re: roguelike font
« Reply #2 on: October 29, 2013, 12:30:45 AM »
Agreed, that does look nice. I think it'd be rather odd if you had to print large sections of text in it without lowercase letters, but probably for 95% of RL needs it's perfect.

The funny thing is, I think the all-caps looks better in the short sections of text, at least in the Brogue example.
« Last Edit: October 29, 2013, 12:33:44 AM by george »

guest509

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Re: roguelike font
« Reply #3 on: October 29, 2013, 08:05:50 AM »
This is fantastic. Thank you. I've not spent a ton of time on it, but I've looked for good square fonts off and on. I don't make 'text' games as much as I use tiles with text graphics, so this is exactly what I need.

EDIT: To be clear, square fonts are not too hard to find, but a font that makes an effort to fill the space is not as common.

Z

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Re: roguelike font
« Reply #4 on: October 29, 2013, 01:40:11 PM »
I have added this font to the next version of NotEye. Is the following attribution okay?
Quote
Square is a TTF font intended for roguelike games, by Wouter van Oortmerssen,
under the Creative Commons Attribution 3.0 Unported license
( http://creativecommons.org/licenses/by/3.0/deed.en_US )

Downloaded from http://strlen.com/square

Typical roguelikes use 80x25 display, which looks like a narrow strip with a square font. (NotEye could draw something below this strip, though...)

Aardappel

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Re: roguelike font
« Reply #5 on: October 30, 2013, 02:30:24 AM »
Thanks for the nice comments everyone!

AgingMinotaur: Yes, it's probably an odd design. There are some other characters that I am not totally happy with, like the 2 and 5 look a bit odd, and the Q might look ugly at high res. Maybe at some point I'll do a second pass. Feel free to mention what other improvements you think are needed, or start hacking on it yourself :)

Z: any attribution is welcome, thanks!

Let me know about games that use it, I can mention it on the page.