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Traditional Roguelikes (Turn Based) / Re: PRIME 2.2 (27th March 2013)
« on: March 28, 2013, 10:39:03 PM »
congrats for the new release!
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After the character selection screen, it correctly displays the (ascii) map, BUT it doesn't accept any input. If I dare to touch something, after a few seconds a core dump welcomes me.
I have no easy access to OSX, so I am currently unable to fix the problems with NotEye. Sorry, I know it is very important (also for ADOM).
So can you only kill them by bumping from one of the northerly directions or by fireball? Could produce some interesting gameplay, that
Welcome El Barto, may your graffiti spray true. Give Random Realms a shot as it might tickle some nice notes given your background thus far.
I have no idea how flexible inform is but if it can do a RL, why should i mind? I've heard some folks even look at RLs programmed in freebasic
I have heard rumors of an implementation of Rogue in Z-Code, which would be pretty much proof positive that it *can* be done, since Inform 7 -> Inform 6 -> Z-Code.
But I've no clue whether that's a practical approach or not.