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Programming / Re: Big ASCII monsters
« on: August 04, 2008, 06:53:20 PM »
@BirdofPrey
Having big monsters block vision is bad:
1. Requires more memory of human player to identify the monster by just looking on fewest ASCII- chars
2. Requires 'manual looking' command to identify it
3. You do not knof if there is more that just one of these monster
Even if monsters should block vision, maybe then they must be shown all cells that in a LOS and block the ray after it flew through this big nasty mob
Having big monsters block vision is bad:
1. Requires more memory of human player to identify the monster by just looking on fewest ASCII- chars
2. Requires 'manual looking' command to identify it
3. You do not knof if there is more that just one of these monster
Even if monsters should block vision, maybe then they must be shown all cells that in a LOS and block the ray after it flew through this big nasty mob