MorphicRogue is something I am making. I have a few ideas (some of them come from the Roguebasin wiki):
- The races you can select from are anthropomorphic animals
- You can navigate a ship in the water to go to different places, and your ship can get damaged
- Boxes, balls, and barrels you can push, some of which contain gunpowder, which will explode if hit
- Spells that require you to balance Yin and Yang
- Hit/miss chance is based on bell curve
- You go to the different towers and find the magic diamond at the top of each one, when you collect all of them you win the game.
- You can make sandwich by bread, meat, cheese.
Skills:
- Ship navigation
- Spell effectiveness
- Strength (affects your carrying capacity)
- Dodge
- Dagger
- Sword
- Staff
- Whip
- Shield bash
- Yin magic
- Yang magic
- Bite/claws
Anthropomorphic animals (you can make suggetion of changing this list if you want to):
- Alligator
- Antelope
- Badger
- Bat
- Bear
- Butterfly
- Cat
- Dog
- Deer
- Fox
- Gazelle
- Hedgehog
- Horse
- Hyena
- Lion
- Lizard
- Mouse
- Rabbit
- Racoon
- Skunk
- Squirrel
Maybe you can make suggestion, how the skill points and hit points should be assigned for each race (no more than about 10 skill points each, but you can still improve your skills later as you choose)
Also I want suggestion of spells and which cost what amount of Yin and Yang points. Some spells are more Yin and others are more Yang, and you have to balance the amount of Yin and Yang you have if you don't want to have a penalty.
I have some idea of a spells but I don't know what Yin/Yang it should be.