Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Ouren on August 29, 2010, 08:55:47 PM

Title: SilverQuest - the online Roguelike
Post by: Ouren on August 29, 2010, 08:55:47 PM
(http://i51.tinypic.com/2z4bfoy.png)
Watch the trailer!
http://vimeo.com/24596289

Hello everyone.
My name is Wolfgang Wozniak (Ouren). I'd like to introduce this game, inspired by Rogue, and more recently, Dwarf Fortress.

SilverQuest was born around September 2008. The project was conceived as a weekend project to see if we could make a competent game over the course of 24 hours. With my then development partner Jessica M. Vázquez Rodríguez (Arwym) we created something that became very popular in that development community. The original game server ran from September to October 2008, but had to be taken down due to the fact I was moving away to go to college in Florida for traditional design training. (Print, web, motion, logos, type, etc..)

When I finally got sort of settled in, and we brought the server back online and updated the client, two months had gone by. The development community had lost interest by then, and the game was dead in the water. I continued to support SilverQuest over the next 20 months by adding new features and keeping the server online all day and night. Getting developers who are using similar tools to make the same sorts of games to play other people's games was almost impossible.

Recently I've had to move the server to a less reliable host as the cost to personally run a computer and taking a huge loss every month was simply not cost effective, especially when no one was there to appreciate the work.

SilverQuest has generally been regarded as the most artistically, atmospherically, and thematically original Mirage Source engine game. Every time I revisit the world I created two years ago, I learn something new about the beauty of imagination and minimalist retro game design. I've actually done a few studies as to why and how it was so successful, and it shows me new things every time I log in.


(http://www.agencia72.com/work/images/dividerLine3.gif)
(http://i51.tinypic.com/2j0ceog.jpg)
Let me take these next paragraphs to introduce you to the (modern) concept behind SilverQuest.
I don't usually explain the game to this depth, but I felt that similar competing games were such a different approach than the one I've taken with SilverQuest.

Art
The game's art and gameplay are designed to evoke a much similar time in video games and game design. With ASCII art composing the visual world, the game's actual environment is left to the player's imagination. This minimalist game art is what made games like Zork, Final Fantasy (NES), King's Bounty, and so many other retro games come to life in the player's mind. Without imagination or cultivating that creative process in the player's mind, art, film, and games would be nothing.
As video games and film special effects reach the uncanny valley where we cannot recreate nature to a physically correct degree, we lose the ability to place ourselves in the worlds the authors have created for us to explore. This is why the original Star Wars (for example) films hold up now and even 20 years from now, better than the more recent works that are done using computer graphics.

Sound
Enough about the visuals!
The music in the game is all licensed under Creative Commons and is used legally (in case you all are wondering).
The musical choices for each area evoke as someone said to me once. The music is "both familiar, yet distant. It reminds me of different times, and brings back other worlds for me..."
A mixture of 6bit, 8bit, Modern Chiptunes, Classical, Foreign, World, Tribal, and Ambient is what enables people to be immersed in this other reality and lets them look through their screen as a window to another place and time.

Gameplay
Let's talk about the gameplay for a moment as well.
The game is designed around working as a team to take on even the most challenging of dungeons and foes.
There are three distinct classes, each of which are based on the three major stats in the game.
Red Warrior is based on Hit Points and Strength. This is the front-lines class.
The Blue Wizard is based on Magic Points and casting spells. This is the most diverse class.
And lastly, the Green Thief is based on Speed and uses mostly ranged weapons. This class is hard to catch and if played right, will have more victories than defeats.

Foes are powerful, and it's dangerous to go alone. Take your friends.


(http://www.agencia72.com/work/images/dividerLine3.gif)

SilverQuest is a game about working as a team where levels don't matter as much as having allies.

Imagination and allies are what you need to conquer SilverQuest.
Maybe even a little gaul.



Download it here! (http://www.desura.com/games/silverquest)


Thank you.
Wolfgang Wozniak
Creative Director
wolf at wolfgame dot com
www.wolfgame.com
http://twitter.com/Ouren
(http://media.desura.com/cache/images/games/1/15/14900/thumb_940x3000/sq1.png)
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on August 29, 2010, 09:55:46 PM
Welcome to the Rogue Temple Ouren---always nice to see newcomers, especially those bringing substantial looking project form nowhere!   8)

Your client download link has some extra "http://" junk to it, the download page from the main site works properly though...just need to modify your link here.

I would be very interested in some gameplay demo videos, as would I to know the technology behind the development of this project.  What operating systems does it work on?  And so forth.   The Mirage Source Engine seems to have fallen on tough times?

http://www.miragesource.draignet.com/index.php?categoryid=1

I would also strongly encourage your making a page for the project on the Roguebasin so as to be visible to a greater number of prospective players:

http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page

Looking forward to more details, and best of luck developing the project further!
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 29, 2010, 10:03:28 PM
Thanks for the help. The Download link was fixed. :P

I used a Mirage Source derivative, so its not directly Mirage.
The client only runs in windows right now, but we are working hard on bringing it to other platforms.
We have an older gameplay video made by an icelandic fan, here is a link.
http://vimeo.com/12884780

Thanks for all the help!
I hope you all enjoy, and I can get some feedback on the game.


edit: added RogueBasin page!
http://roguebasin.roguelikedevelopment.org/index.php?title=SilverQuest
Title: Re: SilverQuest - the online Roguelike
Post by: Fenrir on August 29, 2010, 10:35:27 PM
An attempt to run the client on my PC running Vista yields "Run-time error '339': Component 'MSWINSCK.OCX' or one of its dependencies not correctly registered: a file is missing or invalid". A quick Google search reveals that mswinsck.ocx is a file not included with Vista. If this is true, do you know where I can get it? I don't care to go downloading it from any old place for obvious reasons.

Looks like it might be fun, and I'm looking forward to playing.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 29, 2010, 10:36:16 PM
An attempt to run the client on my PC running Vista yields "Run-time error '339': Component 'MSWINSCK.OCX' or one of its dependencies not correctly registered: a file is missing or invalid". A quick Google search reveals that mswinsck.ocx is a file not included with Vista. If this is true, do you know where I can get it? I don't care to go downloading it from any old place for obvious reasons.

Looks like it might be fun, and I'm looking forward to playing.

yes, it is in the client folder, all you have to do is double click it.

if this does not work,
1.Locate the file using windows explorer or My Computer. Alternatively search for the filename.

2.Hold down the shift key and right click on the file. Then click 'Open With...' from the menu.

3.An 'Open With' dialog box should appear. Click the button 'Other...'.

4.Navigate to your windows\system32 directory and select the file 'RegSvr32.exe'. Do a file search for it if you have trouble locating the exact folder. On Windows 2000 it is typically located in c:\WINNT\System32. Click Open to select the file. Then click OK on the 'Open With' dialog.

5.You should see a message indicating the file was successfully registered. If you see an error message, try restarting your computer and going through the above process again.
Title: Re: SilverQuest - the online Roguelike
Post by: Fenrir on August 29, 2010, 10:40:04 PM
Fenrir rolls his eyes.

Oh, thanks. Apologies. I'm not the most perceptive sort, as you can see.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 29, 2010, 10:40:58 PM
Fenrir rolls his eyes.

Oh, thanks. Apologies. I'm not the most perceptive sort, as you can see.

its alright. I hope you've got it running now.
See you online!
Title: Re: SilverQuest - the online Roguelike
Post by: JayPC on August 30, 2010, 01:05:06 AM
 :'( *Sadface* It "works" in wine only partially... Everything is slightly below where it says the buttons are and I cant seem to set up an account and/or login because I cant hit enter to submit things.

EDIT: I finally got the locations right and Created an account and logged in, but I CANT CLOSE THE READING BOOK!!! theres no like... X or comand I can find to close the book... so I cant see things...

EDIT 2: Apparently its a screen rezolution thing... I cant see the Close Book Button... cause its in a part of the Screen I cant see hahaha
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 30, 2010, 06:52:25 AM
:'( *Sadface* It "works" in wine only partially... Everything is slightly below where it says the buttons are and I cant seem to set up an account and/or login because I cant hit enter to submit things.

EDIT: I finally got the locations right and Created an account and logged in, but I CANT CLOSE THE READING BOOK!!! theres no like... X or comand I can find to close the book... so I cant see things...

EDIT 2: Apparently its a screen rezolution thing... I cant see the Close Book Button... cause its in a part of the Screen I cant see hahaha

I had trouble in Wine a long time ago when I tested it (this was like 2 years ago).
Hopefully you can resolve these issues (looks like you are already!) soon and will be able to play the game on some level.

Thanks,
Wolfgang Wozniak
Title: Re: SilverQuest - the online Roguelike
Post by: JayPC on August 30, 2010, 07:27:38 AM
The only real issue im seeing is that everything is Being Pushed downward, Look at it on the source end, re you using a Position or button Class from a Windows Library? That might be the issue... the Easiest fix(but most time consuming) would be to Write your own versions in order to reduce Dependency on Default windows librarys. Im guessing entirely but Its the only thing I can think of. also Is there a Key I can use to Close the Book? If I could manage that I could play
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 30, 2010, 07:32:04 AM
The only real issue im seeing is that everything is Being Pushed downward, Look at it on the source end, re you using a Position or button Class from a Windows Library? That might be the issue... the Easiest fix(but most time consuming) would be to Write your own versions in order to reduce Dependency on Default windows librarys. Im guessing entirely but Its the only thing I can think of. also Is there a Key I can use to Close the Book? If I could manage that I could play

I am not actually the engine writer, this is a Mirage derivative, and I can't control button classes I'm afraid.
I also don't think there's a shortcut key to close a book.
Here's an idea, however.
Open your inventory, and right click to drop all your books, and then relog after you have dropped them.

The system will no longer be able to call that book, and you'll be able to play (mostly) unhindered.
Title: Re: SilverQuest - the online Roguelike
Post by: Skeletor on August 30, 2010, 09:34:53 AM
This game looks very cool and original!
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 30, 2010, 07:39:28 PM
Sorry everyone, the server seems to be down at the moment, and I cannot reach my host.
It should be up by the end of the day.

:|

EDIT:
I apologize for the downtime. It figures that on the week I introduce this game to you all, the game goes down for a whole day.
I will repost this when the server is back up (this one post)

Thanks again,
Wolf
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on August 31, 2010, 12:48:44 AM
Sorry about all of that, we're back online.

This will be my last post unless there are some replies.

See your lovely ASCII people online!
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on August 31, 2010, 01:06:15 AM
I did like that fan trailer.   8)  Hope for some more...current....videos to come, combat example showcases, pretty much just putting more of a session out there to behold.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on September 02, 2010, 02:01:58 AM
Thank you everyone for your wonderful feedback, as well as some of the community beginning to design modules to expand the game.

I'll be making a newer trailer very soon, I'm just moving in two weeks, and don't want to get started on anything I wont be able to work on and finish in a known amount of time.

Thanks,
Wolfgang Wozniak
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on September 02, 2010, 02:28:39 AM
Excellent.   8)

Aside from potential community module doings, what can you tell us about the roadmap in general for the evolution of the game from here?  New classes or further depth/skills for the current ones?  New environs/enemies/items/etc?  New music and sound fx? Engine improvements that would allow for "Feature X"?  And so forth.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on May 31, 2011, 12:21:37 AM
Hello everyone!

After taking the server offline after graduating, and moving again, the server is coming back online on the 7th of June.

I'm pleased to announce a host of new content and features, and I'm excited to bring SilverQuest back for everyone to play.
I've edited the original post on this topic with new information, news, and an announcement.

I hope everyone will logon and play SilverQuest on June 7th at midnight eastern time.

ALSO, please check out our new page on IndieDB!
www.indiedb.com/games/silverquest

Cheers!



EDIT:
All accounts are being wiped and reset on June 7th.
My apologies to the RogueTemple community for the downtime. Your continued support is a class act, and I really appreciate and enjoy it.
(The new client can be downloaded by RogueTemple members at the old website. Keep it hush-hush for now. Official relaunch soon! :D)
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on May 31, 2011, 11:42:38 AM
Excellent, and welcome back!   8)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on May 31, 2011, 08:39:50 PM
If the RT community has any feedback, feature requests or -anything-, I would love to hear them before or on the 7th.

You all know this genre more than anyone else.
I trust your opinions will be golden. :D
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on June 01, 2011, 11:35:36 AM
Heh, well in that case I'm still curious as per my last set of questions/post in this topic before you popped back on here the other day.   ;)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 01, 2011, 05:03:03 PM
Excellent.   8)

Aside from potential community module doings, what can you tell us about the roadmap in general for the evolution of the game from here?  New classes or further depth/skills for the current ones?  New environs/enemies/items/etc?  New music and sound fx? Engine improvements that would allow for "Feature X"?  And so forth.

Well, we certainly need more areas and dungeons for players to die in explore. The next area that's opening up are (in the order that they will most likely finish)

—Expanded Fields
—The Mountain Temple
—Silverblade Staging Grounds
—Dueling Arena (Gym Membership Req.)
—The Long Road

There's update notes and everything on the old site.

One new piece of music was added in this new update, and can be heard here;
http://www.indiedb.com/games/silverquest/videos/in-viaggio-part-ii#imagebox

As far as sound effects go, there was a massive update to that portion of the game, and it sounds great.
I redid the sprite-sheet, and there are now 24 new "face" colors. NPCs will be more colorful, and players will have access to these colors via a small monetary donation.

As features go, there was a nice little combat and stat update for Thieves recently involving the "speed" stat.
1 point in speed is now equal to one precent of critical strike chance.

Wizards will be next to receive an update. An incentive will be added for Wizards to take on a healing role in a group setting.

Enemy and item notes will always appear here, on IndieDB, and on the website; http://arwym.com/silverquest/.

Thanks for your questions!
Wolf

Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on June 01, 2011, 07:53:04 PM
Looks like a decent way of going about it.

Looking at some of the funding notions listed there, something like this MIGHT find a receptive audience via 8-bit funding and/or Kickstarter---probably worthwhile to investigate them a bit if you've not done so already.  At the very least, I can't see them being any damage and should at least boost exposure.

http://www.8bitfunding.com/index.php
http://www.kickstarter.com/

The Roguelike Expedition was able to meet funding goals on 8-bit funding, so it isn't like you'd be going in with zero precedence.

Most of all, let's be real here, the very theme and style of the game screams "8-bit" rather overtly, so it should at least somewhat fit the 8-bit site.   8)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 01, 2011, 08:05:02 PM
Thank you,
I'll have to engage in those sites once the new launch happens.

I'd really like to get this game on up-to-date software and technology.
PC/Mac and maybe android.

Funding would make that happen.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 04, 2011, 12:44:28 AM
new SilverQuest trailer!!
http://www.indiedb.com/games/silverquest/news/silverquest-new-trailer

We're also on the front page of IndieDB again.
I'm excited. :D
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on June 04, 2011, 01:59:33 AM
Nice trailer.   As a long shot, you MIGHT try to contact TotalHalibut  (AKA TotalBiscuit, AKA Cynical Brit) on Youtube and offer up a Review copy in good, demonstrable shape for one of his frequent future "WTF is?" video first impressions as an Indie entity.   He is in the UK though, so I don't know if server woes would be...woeful.

In time for launch, if you can, it would probably work well to have a fluid gameplay trailer/reel of some sort out and about to combo well with this "presentation" one.  Big fights, big spells, group dynamics, big loot room, examples of loot descriptions, and so forth.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 04, 2011, 02:12:36 AM
Much obliged.
I tweeted him.

:D
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 04, 2011, 05:10:22 AM
Teeny gifs for your enjoyment!
(http://i36.tinypic.com/4pdnl.jpg)(http://i51.tinypic.com/5da1js.jpg)(http://i54.tinypic.com/330wlkz.jpg)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 06, 2011, 11:04:10 PM
SilverQuest game clients are uploaded.

Server goes live midnight eastern standard time.
See you online!

Download SilverQuest here tonight!
http://www.desura.com/games/silverquest
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 07, 2011, 04:06:06 AM
We are live. http://www.desura.com/games/silverquest
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on June 07, 2011, 11:34:59 AM
Congrats on making launch as well as nabbing a spot on Desura---a service I believe is primed to grow at a good pace from here, especially given Stardock's Impulse platform was sold to Gamestop and many Indie entities are wary.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 07, 2011, 07:58:01 PM
Thank you very much.
I look forward to a year of great SilverQuest content with the community.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 08, 2011, 11:41:22 PM
Quote from: Prospero
Fun with goats (in true West Virginian fashion).

(http://www.mmorpgmaker.org/forums/download/file.php?id=1194)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 10, 2011, 06:39:12 AM
The SilverQuest community has been absolutely wonderful.
Here's looking forward to tomorrow.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 10, 2011, 04:04:57 PM
(http://media.indiedb.com/images/games/1/15/14900/Tavern.jpg)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 11, 2011, 06:16:25 AM
NEW FANART!

(http://media.indiedb.com/images/games/1/15/14900/sqqqq.jpeg)
He's holding a sickly doll and a lizard tail
wearing a poncho
made of goat beards
and a "GENTLEMAN'S SALLET"
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 11, 2011, 10:25:24 PM
More Fan Art!
(http://media.indiedb.com/cache/images/games/1/15/14900/thumb_620x2000/IMAG0135.jpg)
(http://media.indiedb.com/cache/images/games/1/15/14900/thumb_620x2000/IMAG0141.jpg)
Title: Re: SilverQuest - the online Roguelike
Post by: Fenrir on June 13, 2011, 04:22:20 AM
Made of goat beards? Is that something that can actually happen in the game?
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on June 13, 2011, 04:56:29 AM
Made of goat beards? Is that something that can actually happen in the game?
Yes
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on September 22, 2011, 09:24:07 AM
OP updated and bumped.

ALSO!
I spent all this time making this flash video thing just for the post, and it looks like its disabled.
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on September 22, 2011, 11:50:51 AM
Welcome back Ouren---nice to see the game still actively shaping up further despite a server move and all else.  The video link at the top of the OP works, even if it doesn't cleanly embed----probably would need to PM Slash in case there's some little quirk for it.

Here's all the best to your Son of Kentar edition striking a chord with folks---probably a good moment to whip up a fresh trailer for it and try again on the awareness/marketing rounds, especially for outlets that might not have bit on the launch version for whatever reason.

Title: Re: SilverQuest - the online Roguelike
Post by: Darren Grey on September 22, 2011, 11:58:21 AM
Pretty though the trailer is, it doesn't seem to show any real gameplay.  It would be nice to see how combat looks in the game, especially with a group of players.
Title: Re: SilverQuest - the online Roguelike
Post by: jim on September 22, 2011, 02:48:18 PM
...how did I miss this? Has anyone tried it? I'll have to download this after work.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on September 22, 2011, 09:04:34 PM
Lovely!
I hope to see you all online.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on September 23, 2011, 07:47:23 AM
Great fun was had tonight with Miles, Nabnab, and a bunch of other players!

I hope you'll join us online Platz and Jim!
Title: Re: SilverQuest - the online Roguelike
Post by: guest509 on October 05, 2011, 08:01:14 AM
  Diablo 3 fans love SilverQuest!!! Lol.

  Does my posting for fun support this fucker?
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on October 07, 2011, 05:57:07 AM
  Diablo 3 fans love SilverQuest!!! Lol.

  Does my posting for fun support this fucker?

 :o
Title: Re: SilverQuest - the online Roguelike
Post by: Darren Grey on October 07, 2011, 09:12:55 AM
  Diablo 3 fans love SilverQuest!!! Lol.

  Does my posting for fun support this fucker?

Well, it makes you look a bit silly when the spambot gets deleted  :)
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on October 07, 2011, 07:58:27 PM
P.S.
I don't understand. :P
Title: Re: SilverQuest - the online Roguelike
Post by: getter77 on October 07, 2011, 08:21:53 PM
The random Diablo III poster thing was a spam bot, and IIRC, some such spam bots are rigged to spam with greater ferocity should any unwary user happen to respond to a post they make.

The irony, of course, is the sad state of Diablo III where Silverquest, or most other online RPG games ever even beyond the Korean style clearly being aped, trump it by not going utterly pay-to-win and the other myriad problems it has from Blizzard and Activision going off the deep end.
Title: Re: SilverQuest - the online Roguelike
Post by: guest509 on October 08, 2011, 01:04:23 AM
  Okay...I'll not play with the Spambot then. Lame. and I do look dumb.

  For those confused there was a spam bot spamming DiabloIII and WoW sites on here, and I made a joke about the spam bot loving silver quest.

  Okay. Back to more relevant gaming topics. I really like this game. I'll write more when I've done a bit more playing.
Title: Re: SilverQuest - the online Roguelike
Post by: Ouren on October 15, 2011, 12:28:54 AM
The random Diablo III poster thing was a spam bot, and IIRC, some such spam bots are rigged to spam with greater ferocity should any unwary user happen to respond to a post they make.

The irony, of course, is the sad state of Diablo III where Silverquest, or most other online RPG games ever even beyond the Korean style clearly being aped, trump it by not going utterly pay-to-win and the other myriad problems it has from Blizzard and Activision going off the deep end.
(http://2.bp.blogspot.com/_68glsgNsvO4/SasaHqoqBGI/AAAAAAAAA4s/kqR5kike70o/s400/Gun-Word-Up---Part-1-53770.jpg)

  Okay...I'll not play with the Spambot then. Lame. and I do look dumb.

  For those confused there was a spam bot spamming DiabloIII and WoW sites on here, and I made a joke about the spam bot loving silver quest.

  Okay. Back to more relevant gaming topics. I really like this game. I'll write more when I've done a bit more playing.


I look forward to it!