Author Topic: SilverQuest - the online Roguelike  (Read 49162 times)

Ouren

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Re: SilverQuest - the online Roguelike
« Reply #15 on: September 02, 2010, 02:01:58 AM »
Thank you everyone for your wonderful feedback, as well as some of the community beginning to design modules to expand the game.

I'll be making a newer trailer very soon, I'm just moving in two weeks, and don't want to get started on anything I wont be able to work on and finish in a known amount of time.

Thanks,
Wolfgang Wozniak
Wolfgang Wozniak
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Twitter: @Ouren

getter77

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Re: SilverQuest - the online Roguelike
« Reply #16 on: September 02, 2010, 02:28:39 AM »
Excellent.   8)

Aside from potential community module doings, what can you tell us about the roadmap in general for the evolution of the game from here?  New classes or further depth/skills for the current ones?  New environs/enemies/items/etc?  New music and sound fx? Engine improvements that would allow for "Feature X"?  And so forth.
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #17 on: May 31, 2011, 12:21:37 AM »
Hello everyone!

After taking the server offline after graduating, and moving again, the server is coming back online on the 7th of June.

I'm pleased to announce a host of new content and features, and I'm excited to bring SilverQuest back for everyone to play.
I've edited the original post on this topic with new information, news, and an announcement.

I hope everyone will logon and play SilverQuest on June 7th at midnight eastern time.

ALSO, please check out our new page on IndieDB!
www.indiedb.com/games/silverquest

Cheers!



EDIT:
All accounts are being wiped and reset on June 7th.
My apologies to the RogueTemple community for the downtime. Your continued support is a class act, and I really appreciate and enjoy it.
(The new client can be downloaded by RogueTemple members at the old website. Keep it hush-hush for now. Official relaunch soon! :D)
« Last Edit: June 01, 2011, 03:56:04 AM by Ouren »
Wolfgang Wozniak
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getter77

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Re: SilverQuest - the online Roguelike
« Reply #18 on: May 31, 2011, 11:42:38 AM »
Excellent, and welcome back!   8)
Brian Emre Jeffears
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #19 on: May 31, 2011, 08:39:50 PM »
If the RT community has any feedback, feature requests or -anything-, I would love to hear them before or on the 7th.

You all know this genre more than anyone else.
I trust your opinions will be golden. :D
Wolfgang Wozniak
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getter77

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Re: SilverQuest - the online Roguelike
« Reply #20 on: June 01, 2011, 11:35:36 AM »
Heh, well in that case I'm still curious as per my last set of questions/post in this topic before you popped back on here the other day.   ;)
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #21 on: June 01, 2011, 05:03:03 PM »
Excellent.   8)

Aside from potential community module doings, what can you tell us about the roadmap in general for the evolution of the game from here?  New classes or further depth/skills for the current ones?  New environs/enemies/items/etc?  New music and sound fx? Engine improvements that would allow for "Feature X"?  And so forth.

Well, we certainly need more areas and dungeons for players to die in explore. The next area that's opening up are (in the order that they will most likely finish)

—Expanded Fields
—The Mountain Temple
—Silverblade Staging Grounds
—Dueling Arena (Gym Membership Req.)
—The Long Road

There's update notes and everything on the old site.

One new piece of music was added in this new update, and can be heard here;
http://www.indiedb.com/games/silverquest/videos/in-viaggio-part-ii#imagebox

As far as sound effects go, there was a massive update to that portion of the game, and it sounds great.
I redid the sprite-sheet, and there are now 24 new "face" colors. NPCs will be more colorful, and players will have access to these colors via a small monetary donation.

As features go, there was a nice little combat and stat update for Thieves recently involving the "speed" stat.
1 point in speed is now equal to one precent of critical strike chance.

Wizards will be next to receive an update. An incentive will be added for Wizards to take on a healing role in a group setting.

Enemy and item notes will always appear here, on IndieDB, and on the website; http://arwym.com/silverquest/.

Thanks for your questions!
Wolf

Wolfgang Wozniak
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Twitter: @Ouren

getter77

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Re: SilverQuest - the online Roguelike
« Reply #22 on: June 01, 2011, 07:53:04 PM »
Looks like a decent way of going about it.

Looking at some of the funding notions listed there, something like this MIGHT find a receptive audience via 8-bit funding and/or Kickstarter---probably worthwhile to investigate them a bit if you've not done so already.  At the very least, I can't see them being any damage and should at least boost exposure.

http://www.8bitfunding.com/index.php
http://www.kickstarter.com/

The Roguelike Expedition was able to meet funding goals on 8-bit funding, so it isn't like you'd be going in with zero precedence.

Most of all, let's be real here, the very theme and style of the game screams "8-bit" rather overtly, so it should at least somewhat fit the 8-bit site.   8)
« Last Edit: June 01, 2011, 07:56:36 PM by getter77 »
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #23 on: June 01, 2011, 08:05:02 PM »
Thank you,
I'll have to engage in those sites once the new launch happens.

I'd really like to get this game on up-to-date software and technology.
PC/Mac and maybe android.

Funding would make that happen.
Wolfgang Wozniak
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Twitter: @Ouren

Ouren

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Re: SilverQuest - the online Roguelike
« Reply #24 on: June 04, 2011, 12:44:28 AM »
new SilverQuest trailer!!
http://www.indiedb.com/games/silverquest/news/silverquest-new-trailer

We're also on the front page of IndieDB again.
I'm excited. :D
Wolfgang Wozniak
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http://wolfgame.com/
Twitter: @Ouren

getter77

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Re: SilverQuest - the online Roguelike
« Reply #25 on: June 04, 2011, 01:59:33 AM »
Nice trailer.   As a long shot, you MIGHT try to contact TotalHalibut  (AKA TotalBiscuit, AKA Cynical Brit) on Youtube and offer up a Review copy in good, demonstrable shape for one of his frequent future "WTF is?" video first impressions as an Indie entity.   He is in the UK though, so I don't know if server woes would be...woeful.

In time for launch, if you can, it would probably work well to have a fluid gameplay trailer/reel of some sort out and about to combo well with this "presentation" one.  Big fights, big spells, group dynamics, big loot room, examples of loot descriptions, and so forth.
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #26 on: June 04, 2011, 02:12:36 AM »
Much obliged.
I tweeted him.

:D
Wolfgang Wozniak
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Twitter: @Ouren

Ouren

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Re: SilverQuest - the online Roguelike
« Reply #27 on: June 04, 2011, 05:10:22 AM »
Teeny gifs for your enjoyment!
Wolfgang Wozniak
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Ouren

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Re: SilverQuest - the online Roguelike
« Reply #28 on: June 06, 2011, 11:04:10 PM »
SilverQuest game clients are uploaded.

Server goes live midnight eastern standard time.
See you online!

Download SilverQuest here tonight!
http://www.desura.com/games/silverquest
Wolfgang Wozniak
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Twitter: @Ouren

Ouren

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Re: SilverQuest - the online Roguelike
« Reply #29 on: June 07, 2011, 04:06:06 AM »
Wolfgang Wozniak
Creative Director
http://wolfgame.com/
Twitter: @Ouren