At the risk of invoking the wrath of the mods via the medium of thread necromancy, I thought I'd better reply here instead of a new topic.
I know its been a few months, I've had a lot of things going on in my personal life (all good, though), and I've done very little coding on the new Kharne since the turn of the year.
However, I've restarted coding, and to answer your questions:
1. As soon as I can. I'm going to set up a development blog to keep people informed with screenshots and progress.
2. Yeah, they will be. At the moment, they're non-persistant, for the sake of simplicity. I know there are issues wth non-persistant dungeons, I've played enough Angband for that, and I do envisage the eventual need for non-persistant dungeons so Uniques can be a lot more fearsome (like in Crawl), but for the first few releases, they'll be randomized non-unique dungeons.
3. Yes! Definitely. I happen to like using the mouse (back when I played MMOs I was a clicker). Keyboards are good also, but I like to give people the option of both. So mouse and keyboard will be equivalent.
I'd like to ask another couple of questions though, for feedback purposes. I'd be grateful for any answers and thoughts you all might have.
Firstly, I've been messing with skill curves and scalings recently, and I've switched from linear scaling to polynomial scaling for skills. The original Kharne and the abortive rewrite used AD&D/DnD rulesets, which were (DnD 3.0 especially) linear as heck. I've ditched this now for a simpler (at first glance) system akin to Crawl's. Does anyone have any preferences?
Secondarily, are graphics important at this stage in development? I'm toying with the idea of ditching graphics temporarily in order just to get a sodding beta out (*grins*) - though I do love graphics, I tend to play RLs nowadays mostly in ASCII. Note that the display engine I use doesn't care whither graphics or ASCII are used, so to add graphics back in it would just be a matter of dropping in some bitmaps in the proper place in the redistributable.
Cheers for Now,
D.