Author Topic: T-Engine4 & ToME4 beta 2 are upon us!  (Read 4131 times)


  • Rogueliker
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T-Engine4 & ToME4 beta 2 are upon us!
« on: May 20, 2010, 07:00:19 PM »
As promised, here comes T-Engine4 & ToME4 beta 2!
Check out and

This releases fixes many little bugs, and some major ones, re-balances
some things here and there, improves the interface and CPU usage.

It also come with a very dirty example module which is much much smaller
than ToME that people can use as a base for their own modules.

The current endgame moved a bit with the addition of Moria but not much
further, in the next few betas I will implement a good part of the missing
zones for levels 20-50.

And this time, OSX binaries are available!

List of changes in no particular order:

* try to stop passage of time after death
* menu for sound & music disabling
* allow window to dynamic resize
* do not destroy objects when not able to equip them
* A* algorithm (engine.Astar)
* game pauses when it looses focus, no CPU used when paused
* modules can return true from their tick() to pause the ticking until the next SDL event, reducing CPU usage draastically
* mouse-right-click will now make the player either:
* - run to the clicked spot if a path can be found
* - run in the direct if no path is found
* - move one turn in the direction if hostiles are present or if the clicked spot is adjacent
* MiniMap ! default keybind: TAB
* move lua lane keeper to a lua file, to avoid 64bits problems
* all coroutine.resume calls no do good stacktrace
* Mac OSX support
* PlayerDisplay does not run every frame, better displaying performance
* fixed crash with no music found
* template example module
* bows & slings improve firing range
* fixed Berserk (wont loose attack)
* stats on levelup are bound without considering items
* keybinds used in Birther
* traps are correctly detected by the Sense spell
* new world map special encounter
* arcane combat is now sustained
* black mamba & anacondas are rarer and higher level
* adjust stats&life by rank
* Shadowblades now have "Shadow magic"
* nobody regens mana but mages
* id from inventory screen now updates correctly
* do not waste cooldown & ressource when canceling archery
* talents dont activate with the mouse by just draging over, requires a mouse up
* identify now works on equipment too
* black bear is greyer
* fixed all npcs to use auto_req for their stuff
* added moria and a reason to go there, the end is quite loose at this point
* Ukruk now has Rush
* Stone Wall actually works now
* added a_lomos_del_dragon_blanco music
* fixed chain lightning
* new display modes: ascii with color background
* slings are made of leather
* gradient lightning
* all players now start with 2 potions of cure poison
* reduced the size of the last level of elven ruins

Have fun!


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Re: T-Engine4 & ToME4 beta 2 are upon us!
« Reply #1 on: May 20, 2010, 07:44:07 PM »
Good progress!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


  • Rogueliker
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Re: T-Engine4 & ToME4 beta 2 are upon us!
« Reply #2 on: May 24, 2010, 07:19:34 AM »
Trying to quit during character creation makes the game try to make a save file, but it never finishes.

Edit: I entered the elven ruins, and all I got was a black screen, as if I couldn't see anything.  I casted "Sense," and the spell worked, showing me a potion on one of the squares nearby, but after that the game wouldn't let me make any further moves, and time started passing pretty quickly (you know, like how it was when you would die in the old version, just spamming messages about how the time is XX:XX and how Today is the 3rd Enderi of the blah blah blah).  I think maybe it spawned me in a wall or outside the boundaries of the level?

Just curious, where does the game save all of your info on achievements and that stuff?  It must not be in the ToME folder, because I deleted that before grabbing the new version.

I got a random encounter event about fighting some thieves and assassins, and that was fun.
« Last Edit: May 24, 2010, 08:04:33 AM by Vanguard »


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Re: T-Engine4 & ToME4 beta 2 are upon us!
« Reply #3 on: May 24, 2010, 11:53:49 AM »
The ruins are bugged in beta 2 I am afraid :/

The savefiles are in your home/.t-engine/ on linux or home/T-Engine/ on windows