It's my pleasure to announce the release of Brogue v1.2 for Mac, Windows and Linux. Brogue is fully feature-equivalent for all three platforms thanks to the excellent libtcod library.
Downloads and screenshots are available here:
http://sites.google.com/site/broguegame/New features since v1.0.1:
Full feature-complete Windows and Linux ports thanks to the excellent
Libtcod engine.
True player memory functionality so that the player is not aware of
changes to the dungeon that she cannot see
Examine ability to look at monsters, items and terrain from a
distance. Pressing return will travel to that point just like
clicking. Pressing return again will resume travel if interrupted.
Auto-explore and auto-play functions to navigate tedious portions of
the game with a single keystroke.
Numerous new terrain features, including thick foliage, water traps,
sparkling crystal formations, beds of flame-swept brimstone, deadly
lichen and scalding steam.
Out of sight fleeing monsters will be unaware of your movements until
they are again in your field of view.
Numerous monsters have been refined.
Flying monsters and monsters with enough health will chase you into
pits and trap doors.
New items: staff of discord, staff of poison, staff of haste, wand of
beckoning, wand of plenty, scroll of darkness, potion of creeping
death, ring of reflection.
Runic weapons and armor with special magical effects have been added.
New monster: the wraith.
Invisible failsafe to assure that every character finds some good
items.
Weapon enchantments consolidated into a single number instead of
separate accuracy and damage scores.
Staffs will permanently reveal their maximum number of charges when
depleted.
Armor will not be instantly identified when equipped.
Weapons and armor will reveal their enchantments and whether or not
they are runic (though not what kind) when used for a while.
Several new tile appearances.
Detect magic is now much more powerful: it will attach to items in
your and monsters' inventories and lasts forever on those items.
Food distribution tweaked to be less common on earlier levels which
take less time and more common on later levels which take more time.
Hovering over lava/chasms/water and wading through lava while immune
to fire will warn you when you are running out of levitation/immunity.
Drawing routines have been optimized substantially.
Travel and autorest animate and can be interrupted partway through.
Doors do not obstruct vision when a creature has opened them.
Scads and scads of small bugfixes and enhancements.